Work continues on this printhead animation I’ve been working on for months, and I’ve run into issues when I use the Scale Project function in conjunction with an X-Particles Skinner object.
The elements in the scene are a hodgepodge of scales parented to various nulls. I initially tried to keep the scale very small to match the real thing, but that presented a lot of difficulties from an animation standpoint, so I scaled everything up using nulls. When I tried to incorporate the X-Particles Skinner object I found that I couldn’t make that mesh small enough to work, so I used the Scale Project tool to make everything 20 times bigger. The problem now is that the minimum polygon size of that Skinner object is now also 20x larger. If I build a Skinner setup in a new scene at a size that matches my master scene I can get that mesh small enough (.01mm) to work, but once I try to bring it into my 20x scaled scene that minimum size increases to the point (.2mm) where the tool is unusable. I can only guess this is related to the 20X “artificial” scaling of the scene.
Are there any other ways to scale up everything in a scene aside from parenting everything to a null and scaling that? Any way I can “trick” the X-Particles tool?
I tried creating a new screen from scratch and merging in my 20x master scene, but that destroyed the bubble morph animation I’d perfected.
I’ve posted this in the X-Particles forums on their site to see what my be causing this behavior.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics