Hi everybody,
I am trying around with the mouse preset in cinema r15, but I have some problems. As I want to animate the mouse, I try to move the feet. But these are acting not as I expected, they float to the side way to early. You can also clearly see this problem, if you take he spine controler and pull it down. In this case I expect the feet to stiffly stay on the ground (as feet of human rigs do), but as I mentioned before, they turn to the side.
After a lot of experimenting (up-vectors, xpresso, blocking some axes) I found kind of a solution: I go to the “hand”-bone making problems and freeze the rotation. After that, I go to the IK-tag’s “turn”-option and correct the rotation of the hand/foot by hand. This way I found out something interesting: After I corrected the rotation, the value of “turn” and the bone’s B-rotation are nearly the same (of course not exactly, as I corrected by hand). As I rised the value of “turn”, the B-rotation decreased.
That gave me the idea that I maybe could use a script to always have the rotation of the feet corrected automaticaly. The script is supposed to say “Hey IK’s turn-value, rise till you are equal with the hand bone’s B-rotation”. Unfortunately I have no experience with Python. But as this is kind of a simple issue, I hope that some of you are able to tell me how it’s done.
Thanks for all answers!