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Mograph and Effectors
Posted: 13 March 2015 12:32 PM   [ Ignore ]  
Total Posts:  53
Joined  2006-09-26

Hello All it has been a while since I’ve posed a question, but here goes!

I am attempting to re-create an effect I saw to reveal one layer to the next where I have a cylindrical logo that stays unaffected…,

Best explained via visual aid here at the 3sec mark:
https://www.youtube.com/watch?v=2AiMUum2_aY


I appreciate any and all help! I am really stumped!

Ben

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Posted: 13 March 2015 03:39 PM   [ Ignore ]   [ # 1 ]  
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HI Ben,

The effect in the video clip is based on projection. I assume that the floor is just a neutral canvas, and as they use eight projectors, the players shadow will not take away the projection—as it is filled by the remaining projections. How they overcome the different audience perspective vs the projected perspective is maybe their secret sauce… tehehe.

I guess you do not ask about the real tech behind that, or do you? It is similar to camera projection, where we use a simplified geometry to create the illusion of details that are not in the geometry. In case of the floor, as it has to be 100% flat, any added detail must be virtual.

As CINEMA 4D is often used to create these kind of practical effects, I’m not certain in which direction you question goes.

Let’s presume for a moment it is all a question how to recreate this based on footage that you got or have. Tracking the camera position for a moving camera, or just “calibrating” the camera for a still is possible in r16.
As I guess, no green/blue screen was used, two standards are given to get the people separated, with a clean plate (no people) and the difference map with people. Works, works not—works kind of. It highly depends on the camera and set conditions. Works only for a lock off camera anyway. The second main technique is Rotoscoping. Perhaps Mocha Ae or Pro can do wonders heres, If not Silhouette is the tool for this.

From there you can composite the stuff in.

Perhaps you like to just have it as complete 3D/virtual set up, just anything that C4D can natively render? The ideas can be manifold, starting from the Shader Effector, or MoGraph Selections, over simply Falloff effects with the Effectors.
Is that the question from 2011?
http://old.cineversity.com/forum/forum_posts.asp?TID=3640&KW=floor


Let me know what direction you are after, as I see a lot of possible ways to answer this question ;o)

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 13 March 2015 05:10 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  53
Joined  2006-09-26

THank You Dr Sassi…
I guess my question to be more clear is how to break a plane up as they have in C4d and have the random chunks flip over as suckh to reveal a new plane or maybe even texture on the reverse side of the chunks that together make up the plane…

Hope that is more clear thanks for your help!

Ben

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Posted: 13 March 2015 06:14 PM   [ Ignore ]   [ # 3 ]  
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Hi Ben,

Perhaps something like this little sketch? To recreate what I see in the video, is based on different objects, one radial, one rectangular and edited with a other things (like the “label” in the attached file) on top of that. The timing for for demo purposes only, separated moves, to stay clear. … a sketch.

To do all at once and in one single file might be possible, but I would certainly try to elaborate a editing/compositing pipeline.

All the best


https://www.amazon.com/clouddrive/share/SEJ-dezOY6tcTxFlbVnzzeLv94Lzty3tG2yVkMpnONE

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 26 March 2015 11:38 AM   [ Ignore ]   [ # 4 ]  
Total Posts:  53
Joined  2006-09-26

Thanks again for your help Good DR!

Ben

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Posted: 26 March 2015 12:34 PM   [ Ignore ]   [ # 5 ]  
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You’re welcome, Ben, thanks for taking the time to stop by! :o)

Have a great day.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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