A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
CV-SmartExport to Unity Tutorial
Posted: 21 December 2014 12:08 PM   [ Ignore ]  
Total Posts:  97
Joined  2010-08-21

Rick, This was a FANTASTIC tutorial! I stayed the weekend at work to do this tutorial and I really enjoyed it (apologies to my wife).  Keep up the great work.

Profile
 
 
Posted: 22 December 2014 03:03 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  406
Joined  2006-01-24

Thanks! Glad you enjoyed it.

Profile
 
 
Posted: 22 December 2014 05:16 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  97
Joined  2010-08-21

I noticed that even though the geometry was created with quads in Cinema and the Triangulation setting for FBX was off, Unity shows the geometry with triangulation. Is this your experience also?

Profile
 
 
Posted: 22 December 2014 08:48 PM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  406
Joined  2006-01-24

My understanding is that Unity always triangulates objects on import. Even if you create a cube within Unity, it’s triangulated.

Profile