A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Spline linked to deformed geometry - delay issue
Posted: 20 December 2014 03:36 PM   [ Ignore ]  
Avatar
Total Posts:  37
Joined  2006-11-11

Hello!

I am having a weird issue I haven’t manage to overcome yet.
I am trying to create a stylised fur on a jacket.

It involves the following:
- Character mesh with bone deformation (not joints) and point morphs
- An edge from this geometry that has been converted to a spline
- Each of these spline points has then been linked back to their original points on the geometry so that they follow the movements and deformation
  (I did this with the help of Xpresso and the point node w/deformed geometry turned on)
- I the attached a bunch of Mograph clones to the spline via draging the spline into the “object” field in MoGraph.

What I am experiencing is that the splines just don’t follow the geometry when it is deformed and animated in the viewport or in the renderer (on the farm). There is a slight delay that causes the spline to always be a bit offset.
First I thought it might be the good old priority issue, but I turn on all the priorities for this part of the rig to the maximum number (400 and something) without any difference…
I even tried to move that whole part of the rig to the bottom of the object manager list.
Does anybody know if there is a way to see the calculation priority? This would be VERY usefull in cases like this.

Any other ideas of what might be causing this?

I am sorry I don’t have a C4D example to share at the moment as I am not next to my C4D computer until tomorrow again.

In advance, thank you!
Franck smile

 Signature 

...............`O=o-

[url=http://www.racecar.no]http://www.racecar.no[/url]

Profile
 
 
Posted: 21 December 2014 10:38 AM   [ Ignore ]   [ # 1 ]  
Avatar
Total Posts:  37
Joined  2006-11-11

Here is small scene I put together that shows the problem.
Try scrubbing through the timeline.

It looks like a priority order problem still, but the only place I can see it being a problem a the moment is inside the XPresso node.
In what order is the XPresso node read?

File Attachments
Spline follows Geo Delay-01.c4d.zip  (File Size: 76KB - Downloads: 176)
 Signature 

...............`O=o-

[url=http://www.racecar.no]http://www.racecar.no[/url]

Profile
 
 
Posted: 22 December 2014 03:16 PM   [ Ignore ]   [ # 2 ]  
Administrator
Avatar
Total Posts:  406
Joined  2006-01-24

Noseman did a good job of answering this on CGTalk - it can be resolved for rendering by changing the Xpresso tag to Generators priority, but there’s no good solution for scrubbing other than to bake the deformation with point cache.

Profile
 
 
Posted: 01 January 2015 09:13 PM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Franck,
Have you checked your PM? So far I can tell, you can improve a lot with getting the X-Manager sorted, as well what Rick said.
I like baking a lot, it accelerates and creates stable results, but yes, it must fit to the situation.
As this was a while ago, perhaps the project is already “a wrap”, and history.

Happy New Year.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile