So, one time through. With Physical render as you have set it up, no change, No change to the cameras either. I rendered it out in full 32bit/float as usual, as this is the native information of C4D anyway. It is beautiful, at least no artifacts. I left even the low physical render settings. So your model and camera move nor the physical render settings causes it. Well done. Let me share some thoughts, and these are just my personal takes on working in 3D, and to say it clearly, and grown over decades, so lots of slow cpu experience in it, as I said above, I’m frugal with my recourses. The faster I get feedback, the faster I can adjust to get something better. Just dumbing stuff on top of each other hasn’t worked for me.
I’m not a friend of presets nor do I use them. I create my own stuff, especially HDRI. I don’t use anything where I’m not certain how it affects my scene. This keeps me busy, but on top of my own game.
All these filters—to every images (do I missed one?) a filter. This might take quite some processing power away, if not animated and just for comfort, that feels wrong to me. Sorry, I have only limited computer power, so I’m always frugal with my resources, to cut memory, and time, but never quality.
Having said that, I went through all the lights and the HDRI rig. Well, that could be simpler I guess. So I deleted all of that stuff. I have set up one material for teh head and a proper HDRI with 16x8k resolution in 32bit float, from seven exposures in raw. All the dynamic there was that day in the dessert.
Currently, just to make certain I do not miss anything, I render in UHD and with HDR not clipped (you had it to 1 in the Physical settings. My suggestion, leave it at 8 and use Open EXR [the real one, not the QT version] and roll out the high lights in Ae or NUKE, it just looks better and more filmic.)
I let you know when the render is done, the UHD, the 720 as in your setting (1/2 HD) really came out flawless, with only industry standard (EXR) and native materials.
So, the non native stuff might cause it, I’m curious what, as I miss most of it.
Yes, I certainly have my ideas how things have to be, has served me well and worked even during festival on the big screen to get me awards, so I will not change that. Yes, again, I certainly know that many people might not agree with me, as it is work to do your own thing. But if you need Panoramas, HDRI or textures, I have all tutorials you need. I explain in detail and with a precise research why I use some formats and never others for real productions. I have stopped listening to many people and my work got better. So, enough of my bragging. One UHD frame takes ~8 minutes roughly here (Laptop), so I make finally my walk. I let you know if something shows up.
All the best
Sassi
P.S.: very nice motion blur around the edges, all merges so nicely, and the “head” reflects the sky object so clean. No problems, even in UHD.