Weird title, I know, but I don’t know what else to call this. We received a file from a client which employs simple use of a star spline, extruded and placed into null and then a Cloner. There are Step Effectors driving part of the animation, and keys on the null child of the Extrude driving the other part. What we need to do, in order to get this file into our Realtime engine, is bake out the animation, and make all the generated objects (extrude, and cloner) into polygons.
First thing I did was make a MoGraph Cache tag on the cloner. This worked in as much as it prevented us from needing the effectors. But then, anytime we try making the Extrude or the Cloner editable it changes the animation. I have tried a point cache on the extruded spline, as well as baking the keyframned null in the timeline. Despite any of this, we still find the animation changes when any of the objects are made editable. The coordinates relative to the parent don’t seem to change… its all very odd.
I have attached the file below in its original state as it was delivered to us in the hopes that you can help shed some light onto what’s going on.
At the end, I hope to simply have 10 polygonal stars arranged and animated as they presently are with no effectors, cloners, or extrude nurbs in play.
Thanks in advance.
- Will