Hi all, I have a quick question regarding sculpting on a mesh that already has pose morphs. I imported a character model from Mixamo Fuse. This mesh is rigged and also contains facial pose morphs. Ideally, I’d like to be able to subdivide the mesh and sculpt extra detail onto it. When I do this, the pose morph tag stops working. I assumed that there would be a setting to allow the sculpting subdivision to take place after the pose morph tag does it’s thing, but I can’t seem to be able to find it.
Anyway, long story short, I’m looking for a way to sculpt on a mesh but retain it’s already created morphs.
Any help is appreciated. Thanks!