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Advanced Biped Rig: Torso Controller Axis Change
Posted: 04 July 2014 11:52 AM   [ Ignore ]  
Total Posts:  2
Joined  2010-02-20

I have questions regarding the Torso Controller (Torso_con+) in the Advanced Biped rig.

In R13, its Y axis points upwards and its Z axis points forward. In R14 and R15, its Z axis points upwards and its Y axis points forward.

However the CMotion Twist, Roll and Pitch actions affect the same axes and have the same default graph curves across all versions.

So for example, in R15 ‘Twist’ creates a rolling motion and ‘Roll’ creates a twisting motion. For each, the graph for the named rather than the observed motion is loaded by default.

Why were the axis changes made for the Torso Controller and shouldn’t the relevant CMotion actions have been updated to reflect this?

Or am I missing a setting somewhere?

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