My question was aiming to get closer to your target. Talking about one of these “tongues” or many of those will make a difference. (I might be wrong to name them tongue, but for simplicity—I hope it’s OK)
With that in mind, my current idea to “solve” this would be based on Hair, as main “spine” for each of the tongues. In that way a certain dynamic will be available. As a side note, if you use the Hair with as many guides as you need these tongues, you can use the PoseMorph to create any animation. The initial set up plus the manipulations of Hair are just great for that.
Hair can take an object as hair. This can be scaled via Hair-material. The dynamics or animation that the hairs have, will transform the polygon object that is used. The polygon object might have even more options with shading.
Please check out the Pose Morph, the channels in the Hair Material (Frizz!) as well other options in Hair. Again the size of the Object is determine by the Thickness of the hair in the material. The options, perhaps even with wind or dynamics are certainly great.
All the best
Sassi
https://www.amazon.com/clouddrive/share?s=BhdNlXqiRZMmwNVMdzDsqQ
The scene as well as the image is only a sketch!