Sounds good, Jamestown.
A non cyclic action. Well, I what is a good tutorial, would be my first thought, based on your question. After ten years doing tutorials and getting feedback for them, as well have watched around 5,000 from other people, the only answer I can give (if limited to a sentence is): A tutorial must fit to you, not the tutorial is per se good. Yes, there are sloppy once based on an fresh understanding of the subject and well researched tutorials, mostly based on a proven practice (with a feeling to give enough information for the next step as well as for the context)
I know, not the answer you were looking for, but I had to exclude the term good. Well, I don’t, as the only great tutorial for non cyclic actions are the real world. Get your camera and film people or let them act what you like to do. Film yourself. Then use the “Controllers” of your rig and set these movements in key frames. Every large studio depend on exactly this observation. Yes, some larger libraries exist, some even for free. Google it. However, any preset, any plug in that helps an beginner to avoid diving really into that stuff is a waste of time, if the target is to be an artist.
What tutorial? Well, I would go and use the search engine here in Cineversity. First click on “Show ALL”, then use the “Discipline” selector and click one time on “Character”. Currently it shows 361 entries. Perhaps too much to start. If so, go to Instructor and click one time on “Bret Bays”. (After he finished these series for Cineversity, he went straight to Disney Animation and has already worked on several Feature Films, e.g., Frost.)
If that is not enough, click on Kai Pedersen (He went after finishing up his series to teach in a Canadian Film school since.) I think these are the two leading Character-Animators here, with a proven success. There are more people to name, especially Keith Donavan if you like to get the Basics of Character-Animations. Not that I exclude here someone on purpose, but these three certainly deserve to be named first. Anyone else here has a reason to be here, but to name all, means to give you no direction.
The short answer might be that the you will find mostly content that enables you to do such movement. But not so much a “step by step” animation class. Animation Mentor would be here certainly a way to go, if a deeper knowledge is wanted. In fact, I would go that far, that a good character animator is as well a good actor. Movements of the body are expressions. To convince an audience these expressions must follow our perception from reality, or go extreme in a comic way. Each target group is used to a certain movement and expression. However, with the Animation System/Clips and Layers, you can use quite some stuff from libraries. Always a question of quality.
Again, for me, to operate a rig with controllers is a question of your artistic observation, not a question of procedurals.
If you like to learn this in a course, my best tip would be “The Animator’s Survival Kit” since long a classic, as book, later on DVD, but now as well as iPad version. Which is a great app, for me certainly the most exciting application in 2013 for that skill to have. For starters a must have.
All the best
Sassi