Hi House of Manuela,
You bought “CINEMA 4D—Visualize” and of course you have some expectations what it can do for you. Cineversity s designed to support the use of CINEMA 4D, but excludes, more or less, anything that MAXON provides already in terms of basic training or materials. I certainly like to point out the tutorials inside the Help Content and the Quick Start Tutorials.
Following the short definition on MAXON’s website, you get for Visualize: “Whether you need to visualize a mobile phone, a building, a car or anything else, CINEMA 4D Visualize provides everything you need to produce fantastic images and animations quickly, easily and to any level of realism.”
This circles nearly around anything one can think of, and that is practically the problem to cover, it has no short boundaries. You have made a decision that Architectural Visualization is your target with this application. Great!
It is certainly in use and with great success integrated in such work around the world.
My personal take on this is, it is not just something that you do after watching some tutorials, it is an advanced job in its own rights, with great demand on many different skill-levels. Yes, it depends on what you like to produce. I have studied Architecture, and worked in the field as Leading Designer and office manager in an Architecture Office in Europe. I have designed and build for a quarter billion, form small shopping centers to larger business buildings with up to ten stories or 300 foot long. I certainly know what it needed in that area,
So what makes a good “Architectural Visualizer”. Firstly it needs a good eye for light, proportions and materials/colors. This is something I have problems to integrate here as training. Secondly, it needs the ability to read blueprints and the skill to translate the information to the objects that are needed for the job. Most of the time a job needs only 25% to 50% of the building created for the visualization. This is a process and it could be certainly somehow explained, but the main part is based on a individual exploration of the informations and the needs.
Most importantly, and part of an scientific analysis that I did at the Technical University Berlin, how to show an object. The result was (in a nut shell) that most visualizations were not done in the way humans can see it, with out extra support. In short, you need to know what you like to show, which is mostly a question of an deep understanding of photography and perspective. Even light and the resulting mood can make your work win the project for an Architect or disable it for him. Certainly not anything one can learn in a week or so, it is based on experience and individual need.
So far we have established that the application is not limited (not even close) to Architectural visualization, nor makes an owner of it to an specialist. I hope we can as well agree so far that the problem to teach this is not just possible in a “do this and have an eye on that” tutorial, it would be a complete underestimation of the field and the great artist that do wonderful things with it. I use here the term artist, and I mean this literally. To understand the needs of an Architect and safe his/her time, a good understanding of art basics is needed.
Architectural Visualization is the most powerful for a project, if the CG material is integrated into a real image or even into an animation of it. Which sets the bar of skills even a little bit higher. The photograph that you hire needs to understand that there is a need for “reflections shots, based on main window planes, as well as an HDRI for the proper integration work. Then comes the background shot, where you need a knowledge (again) about photography and the mood needed for that project. Shoot with a “free-camera”, a tilt shift lens, or with a simple lens and all the problems that this might cause. How was the image developed, perhaps missing the right optical tools, some Photoshop work was done with it, to mimic a proper lens (which will result in a lot of problems to integrate your work later—if you can’t read the perspective well)
Having said all of that, and demonstrated that the field you ask for is a wide one, what can Cineversity do for you?
Well, simply said the core skills to have for most jobs is simple expressed in the chain: Modeling, texturing, lighting, animating, camera and rendering. These are the six fields you need to know well, perhaps animation is not always needed to be fair. These skills are all discussed here. You asked for a window an how is that modeled. I think I gave an example for that. The simplest way is to take a polygon, sort the edges so it resembles the window and then a series of Extrude Inner, Extrude and you get a very profiled object. IF you follow my tip to use selections on the way, the materials might be easier to attach.
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