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How to Convert a Deformed Object to Polygons?
Posted: 31 October 2013 02:45 PM   [ Ignore ]  
Total Posts:  2
Joined  2013-08-22

I’m creating some models to take outside of Cinema 4D, and I need to end up with basic polygon objects. I’m using deformers to get the shapes I need, but I can’t figure out how to ‘bake’ the deformations into the final geometry—I lose the deformation effect along the way.  Please advise, thanks.

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Posted: 31 October 2013 02:48 PM   [ Ignore ]   [ # 1 ]  
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Hi W@llb@ck,

Go to the Object-Manger.

There Objects>Current State to Objects. (Of course while your object is active).

This might result sometimes in several objects, which might need to be “Connected” and perhaps treaded with the “Optimize” function.

All the best

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 31 October 2013 02:52 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  2
Joined  2013-08-22

Wow, that did the trick.  Now I know what ‘Current State to Object’ means.  Thanks for the fast reply.

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Posted: 31 October 2013 02:53 PM   [ Ignore ]   [ # 3 ]  
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You’re welcome W@llb@ck!

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

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