I’m creating some models to take outside of Cinema 4D, and I need to end up with basic polygon objects. I’m using deformers to get the shapes I need, but I can’t figure out how to ‘bake’ the deformations into the final geometry—I lose the deformation effect along the way. Please advise, thanks.
How to Convert a Deformed Object to Polygons? |
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|
|||||||||||||||
|