I’m building an animation in which some strands of curly hair go straight in an almost microscopic view.
My plan is to spline wrap my hair model to a helix and animate the start and end radius to turn the coil into a straight hair, then clone that 10-20 times to create additional hairs.
The problem I’m having is that when I drop these spline-deformed hairs under a Cloner they don’t end up where I think they should be. They’re offset a few centimeters from their correct positions. In my setup I’m using a Cloner that uses a plane to place the clones. The Object mode is set to Surface with 20 clones specified. I can see little dots on the plane where the clones SHOULD be, but the actual spiraled clones are offset a bit from those dots. I could just slide everything over to compensate, but I want to know why they’re being offset. Everything is positioned at 0,0,0.
I get similar results when the Cloner is set to Linear or Grid Array: the resulting clones are offset from where they should be.
Or is there a better way to do this?
I’ve attached a simplified demo of this scene. It shows the offset hair objects under one cloner and an identical cloner using cubes which ARE in the correct positions on the plane.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics