Hello:
It doesn’t appear that I can make clones conform to a cylinder deformed with the Bend Deformer. Or I’m doing something wrong.
Basically I want a bunch of bubbles to rise up from out of frame and coalesce and stick to a cylinder that’s been given slight curvature with the Bend Deformer. I’ve got my cloner set to Object and referencing my Hair 1 OBJ cylinder which is grouped with a Bend Deformer. I’m using Plain and Random effectors to animate in the spheres.
Although things look correct in the viewport and render region, if I do an IRR or Picture Viewer render or Hardware render the spheres aren’t sticking to the deformed cylinder; they’re sticking to where the cylinder would be if it wasn’t being deformed. Not what I want.
I tried putting the Cloner in with the Bend Deformer. The spheres do adhere to the Hair shaft now when rendered to the picture viewer or IRR, but the viewport looks weird (the spheres appear to be bent under the Hair shaft). The other issue is that all of the spheres are arranged in a curve when they’re off frame. That’s not a big issue, but not ideal.
I could bake in the bend in the hair, but I want the option of animating the bend.
I’ve attached a simplified scene file.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics