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View Walk Cycle

A Walk Cycle is the first thing most animators start with when working with a new character.  A walk cycle can help to work out the character’s personality and physical cues or “tells.” You can really learn alot about a person’s attitude or emotional state by the way he walks. Coincidentally, a walk cycle is one of the first thing a newbie learns to do when learning how to animate characters. Typically, walk cycles are done with the character “in-place,” where the character’s body is going through the motions of walking, but the character itself remains stationary (typically at the origin). 

Some versions of Cinema 4D include the cMotion system, which can be used to create reusable motion, walk cycles in particular. cMotion will allow you to have the character walk along a path that you supply, using the walk cycle that you created. Unlike traditionally-animated walk cycles, cMotion is parametric; it allows you to adjust the stride length and time as needed.  Changing a walk like this would be time consuming with a typical keyframed walk cycle. Further, cMotion can handle changes in topology; the topology itself can even be animated!

The typical walk cycle will include a contact pose with the right leg leading;  a down pose with the right leg leading; a passing pose from the right leg leading with the left leg coming forward, and a contact pose with the left leg leaning.  From there, the opposite poses are used to fill out the rest of the cycle for a complete walk.  Often, breakdown poses are added to emphasize character traits or emotional states.