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View Texture Map

The term Texture Map was originally coined by JPL’s James Blinn to refer to image maps applied onto geometry in a rendering.  Unlike the actual term “texture” which clearly implies rough or smooth surface conditions moreso than color, a texture map in computer graphics is primarily an image only.  That said, quite often it is possible to use images to drive actual surface textures through displacement, normal and bump mapping, in addition to other components of a surface that factor into the final result.

These days, you are more likely to hear the term “image map” as it is far more precise.