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View Skeleton

Much like our own Skeletons  within our bodies, computer skeletons in model making and animation perform similar functions.  The skeleton is the underlying structure that is used to drive deformations on a character mesh.  The skeleton itself is made of joints and bones, and through hierarchies, constraints and expressions can be further controlled to simulate a living character.

 

Category:Glossary

Category:Animation

Category:Rigging

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