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View OBJ Format

The OBJ Format is one of the earliest mesh interchange formats.  Created by the developers of Wavefront, which led eventually to Maya, the OBJ format is fairly simple, supporting polygons and UV data.  An external material file can be created that is referenced by the OBJ file for some surfacing information. For mesh-only interchange, the OBJ format is adequate.  In some cases, OBJ may be the only way to get data to interchange between certain applications, as was the case with Pixologic’s Z Brush until the debut of Go-Z.  There are better formats today that transfer higher order surfaces, and will likely be a better choice.  As always, test first!