A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity

Navigation

 ·   Wiki Home
 ·   Categories
 ·   Title List
 ·   Uncategorized Pages
 ·   Random Page
 ·   Recent Changes
 ·   RSS
 ·   Atom
 ·   What Links Here

Search:

 

Create or Find Page:

 

View Corrective Joint Morphing

Corrective Joint Morphing (CJM) refers to the process of adding an additional layer of fixes or finesse to a rig through the morph engine.  CJM is necessary when artifacts occur as the limb of a character moves through its desired animation.  Quite often, especially in the shoulder region, a mesh will become unsightly.  A CJM allows a corrective shape to be created in-suitu, that is, while the character is actually in the position that causes the error.  It’s easy to reshape the error when it occurs within the movement, and CJM is designed to do just that.  Like a driven key, a CJM can be activated under specific conditions that it is intended to correct. 

 

Category:Glossary

Category:Rigging

Categories: