View Category:Glossary
The following series of definitions and articles covers technical and other terms used both within Cinema 4D, and those you may enounter in the use of other content creation applications and digital compositing applications.
Articles in category "Glossary":
- Antumbra
- Arcs
- Array
- Axis
- Blocking
- Cache
- CAD
- CAM
- Category:Character Animation
- Clipping
- CMYK
- C Motion
- Digital Content Creation - DCC
- DirectX
- Dynamics
- Editor
- Element
- Extrude
- Falloff
- Force
- Fresnel
- Friction
- Gradient
- Gravity
- HDRI
- HPB
- HSV
- Lathe
- Layers
- Lights
- Mass
- Mesh
- Modeling
- MoGraph
- Motion
- Node
- Normal
- Nuke
- Null
- Object
- Open GL
- Options
- Origin
- Overlap
- Penumbra
- Physics
- Pipeline
- Plussing
- Pose
- Project
- Revision Control System or RCS
- RGB
- Rigging
- Sampling
- Segment
- Shading
- Skeleton
- Skinning
- Snapping
- Spline
- Tag
- Timing
- Tools
- Topology
- Track
- T Pose
- Umbra
- Up Pose
- XYZ
- Y Axis
- Z Buffer