NAB 2015 Rewind - Jeremy Cox: Designing WGN's Manhattan and SXSW Gaming Awards Ident

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Jeremy Cox from Imaginary Forces demonstrates how Cinema 4D was used in titles for WGN's Manhattan and the SXSW Gaming Awards.

Jeremy Cox from Imaginary Forces demonstrates how Cinema 4D was used in titles for WGN's Manhattan and the SXSW Gaming Awards.

02:00WGN Manhattan
06:51Diagrammatic Buildings with Sketch and Toon
10:41Sketch Stroke Overshoot, Clone and Distort
13:20Sketch Contour Lines
17:02Animated Paper - External Compositing Tag & Cineware
23:48Flag - Cloth Sim with Surface Deformer
30:39Cloth Tear using Hair
31:24SXSW Gaming Awards
34:35C4D Pong via Xpresso
35:21FPS Level using Cloner / Grid Mode Xpresso
40:56Audio Waveform Rig

In the Manhattan project, IF used Sketch and Toon to create diagrammatic drawings, leveraging the Overshoot and Cloned Strokes options to make them look hand-drawn. The Contour line type also came in handy for topographic drawings. Jeremy also shows how they used Cineware to import 3D data from C4D into After Effects, so they could quickly change footage.

Jeremy also shows how to create a flag using Cloth simulation, and artistically control the simulation using a Surface Deformer.

In the SXSW Gaming Awards, Jeremy used C4D to create the look of classic games, using Xpresso to create rigs that represented Pong, a classic first-person shooter and an audio waveform.

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