NAB 2014 Rewind - Jeremy Cox: Breakdowns and Pipelines for South Park and God of War

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In this presentation, Jeremy Cox from Imaginary Forces demonstrates how CINEMA 4D was utilized in the creation of a title sequence for South Park a trailers for the video games Splinter Cell Blacklist and God of War Ascension.

In this presentation, Jeremy Cox from Imaginary Forces demonstrates how CINEMA 4D was utilized in the creation of a title sequence for South Park a trailers for the video games Splinter Cell Blacklist and God of War Ascension.

In the South Park project, Jeremy demonstrates how geometry representing cardboard cutouts was created quickly using basic shapes and deformers, and how CINEMA 4D R15 provided dramatically faster render performance on the job.

For Splinter Cell Blacklist, Jeremy used the Rigid Body Dynamics in Cinema 4D to simulate gravel moving in relation to a character's feet. Alembic provides a robust means of transferring assets between Cinema 4D and other 3D applications.

Finally, Jeremy demonstrates how the DEM Earth plugin from cinemaplugins.com can be used to virtually scout a location prior to shooting, as he did for the God of War Ascension trailer.

01:53South Park
14:54Splinter Cell Blacklist
22:09God of War Ascension
42:39Q & A

Recorded live at NAB 2014 in Las Vegas, Nevada.

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