Modeling a Chess Set: How to Improve the Knight with Sculpting

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Instructor Matt Umney

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In Part 7, you'll refine the knight model that you created in Part 6. First, you'll make some smaller tweaks, such as tightening up the detail on the base using edge weighting. Once the minor changes are done, you'll dive into Cinema 4D's sculpting tools. You'll use tools such as Pull, Grab, Pinch, Smooth, Flatten and Inflate to add intricate parts of the model, including the eye and mane, as well as adding fine detail to the ears and nostrils. Along the way, you'll learn how to turn on Symmetry for the sculpting tools so that changes you make to one side of the knight are applied to the other side.

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