How to UV Unwrap and Relax a Humanoid Character

Photo of Matt Umney

Instructor Matt Umney

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  • Duration: 18:01
  • Views: 3238
  • Made with Release: 19
  • Works with Release: 19 and greater

First, we look at the three main things we need to select; UV Polygons, Edges and UV points.

We start with the head by selecting its polygons, then choosing where the seams are using the edges, fix some points to keep it roughly the same and then unwrap.

There are a couple of different algorithms that are available within Cinema 4D, LSCM and ABF. Now whilst ABF is the more modern, it is a tad slower, but is especially good at organic shapes. LSCM involved less distorted UV polygons, so they match their original shape better, but I've found they don't necessarily produce the best map.

In about 15 minutes I manage to get the basics of a simply humanoid character unwrapped.

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