Hands on with Maxon: Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

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Instructor Joseph Herman

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  • Duration: 90:00
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  • Made with Release: 25
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Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist

Episode 4: Character Rigging and The Character Object

- Basic rigging of IK legs and feet
- Creating a walk cycle
- The Character Object
- Building the rig
- Binding and Adjusting the rig

Download project files and course outline: https://bit.ly/HOWMaxon_Files_Rigging

Ask a question: [email protected]

Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.

This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation.

Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.

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