Dissolve Effect Using PolyFX and MoGraph Tools: Caching the Dissolve Effect to Alembic

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  • Duration: 11:08
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  • Made with Release: 21
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Once the whole effect has been completed, and the Vertex maps generated, we will now cache the effect to an Alembic file, and use it to generate a material that will allow us to render the fragments and create a "burning" effect.
To learn more about the Alembic format, please watch this video: New in Cinema 4D R20: New Alembic Features and Caching

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