Demystifying Post-Production: Essential Motion Graphics: Morphed Splines

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Instructor Maxon Training Team

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  • Duration: 73:47
  • Views: 745
  • Made with Release: 25
  • Works with Release: 25 and greater

Master Trainer Jonas Pilz shows how to use a mixture of morphed splines and MoGraph to create organic effects and much more.


00:00:00 Welcome
00:05:53 Today’s content
00:06:55 X Icon Morph
00:08:01 __ Transition X to O
00:11:05 __ Problems to Morph
00:12:30 __ Matching point counts
00:14:21 __ Start and end point adjust
00:15:40 __ PoseMorph
00:16:22 Q Point direction Spline Point Direction
00:17:00 Q Why 600 points
00:19:43 __ Pose Morph [cont]
00:21:01 __ Drag objects into PoseMorph
00:21:19 __ Absolute v Relative
00:22:35 __ Animate mode
00:23:22 __ Morph Deformer, Fields
00:25:51 __ Randomizing the shape
00:28:50 __ Animating the randomness
00:32:05 __ Create an object with the Spline
00:33:52 Q Morphing among many shapes
00:38:05 Q Morphing Text
00:38:31 Emblem Structure Elements
00:40:34 __ Creating variations
00:42:35 __ Animate the “rings”
00:43:32 __ Taming the effect via Fields
00:45:15 __ Synchronizing animation
00:46:23 __ Example Radial Field
00:48:30 __ Sync [cont]
00:49:15 Deforming a surface via Spline
00:50:30 __ Remesher, tiny triangle
00:51:18 __ Effector as Point Deformer
00:55:18 Q Object on Spline to influence others
00:56:22 Q Deform a Volume Mesher result
00:58:18 Redshift Material
00:59:20 __ Curvature Node
01:00:12 __ Thinking of color as data [math]
01:02:28 __ Roughness
01:03:00 __ Material Blender [dark and gold]
01:03:47 __ Reflect for materials and finetune
01:06:19 Q RS and C4D node system equal
01:07:27 Q Fixing the gap of the X and overlapping
01:10:38 Q Substance on M1 Mac
01:11:22 Housekeeping News, Certification, and Events
01:13:25 Wrapping up and Thank you

Download project files and more resources from the Demystifying Post Production sessions:

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