Deep Dive into Refractive Objects - Creating a Condensation Layer

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  • Duration: 13:21
  • Views: 815
  • Made with Release: 25
  • Works with Release: 25 and greater

With everything in-place now, 3D model, Nested Dielectrics, UVs, Environment and Contour Light, we are ready to create our first layer of simple condensation using a Ramp (Gradient), a Maxon Noise and a Color Layer Node.
In this Video we will set it up, and in the process I'll explain some of the nuances of the setup, and how to stack-up different effects that add realism to your render.

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