20 Second Quicktip - Adding Reflections to 3D Objects in Trapcode Mir

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Instructor Simon Walker

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  • Duration: 00:20
  • Views: 124
  • Made with Release: 9
  • Works with Release: 9 and greater

Use the Material Surface Presets to quickly experiment with different types of reflective treatments for 3D objects in Mir.

The built-in HDRI Environment Maps make it easy to create convincing reflections, all rendered on the GPU.

Adjust the settings to create custom setups, which react to the native lights within After Effects

The Material Group adjusts the properties for the geometry's material attributes, as well as how the lights in the scene affect it. Mir supports up to eight Point lights and unlimited ambient lights.

Download project file: http://bit.ly/Mir-Surface-Presets

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