Siggraph 2016 Rewind - Melissa Oakley: From Sports to eSports: Creating a Broadcast Package

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Melissa Oakley demonstrates the Cinema 4D techniques Capacity used to create two broadcast packages - for NFL Total Access and ESL’s Counter-Strike: GO tournament.

Melissa Oakley demonstrates the Cinema 4D techniques Capacity used to create two broadcast packages - for NFL Total Access and ESL’s Counter-Strike: GO tournament. For NFL Total Access, a custom rig was created to build walls for portions of the NFL logo, and Melissa shows how After Effects and C4D were used together to add textural elements to the walls. When creating the broadcast package for ESL’s CS:GO stream, Capacity composited actual game assets rendered via Octane in Cinema 4D with captures from the game itself to craft a well-designed open that’s reminiscent of Counter Strike.

02:51NFL Total Access Rebrand
08:46Wall Rig
16:35Frosted Glass Look with Octane
22:30Total Access Texture Process
30:05ESL CS:GO Broadcast Package
35:20Octane Render Passes for CS:GO

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