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Siggraph 2017 Rewind - Christian Whiticar: Projection Mapping Paintings with Cinema 4D
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In this Siggraph 2017 presentation, Christian Whiticar of Sequence Group shows several examples of how simple C4D projection techniques combine for dramatic results. First Christian shows how he created a stop-motion camera animation and procedural mold for the title sequence of ABC’s The Toy Box.
When creating the trailer for the game What Remains of Edith Finch, Sequence Group needed to replicate the look of the game, so they projected actual game footage onto geometry within Cinema 4D. Christian shows the basics of camera mapping with ProjectionMan.
Christian began as a traditional painter, and shows how he now uses Cinema 4D to transform his paintings into stereo imagery. Using similar projection mapping techniques, simple polygon modeling and sculpting, Christian transforms the paintings into 3D objects. He’s then able to re-light the paintings, add additional 3D objects and render stereoscopic images that can be printed for gallery shows.
|05:37||Animated Materials and Textures|
|10:22||Stop Motion Camera Animation|
|14:01||Creating a Procedural Mold with Collision, Displacer, Smoothing and Correction Deformers|
|18:54||What Remains of Edith Finch|
|30:55||Making Paintings Stereo 3D|
|38:17||Sculpting on Projections|
|43:19||Printing Stereoscoping Images|