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Chris Schmidt of GreyscaleGorilla.com offers a deep dive into UV mapping in Cinema 4D, using Relax UV to generate LSCM and ABF unwraps, and manually moving the UV coordinates to match a specific texture. Chris also shows how vertex maps and the Proximal shader can be used to mask textures in order to add damage or rust in specific portions of a model. Finally, Chris offers a peek at the latest version of TopCoat, the GreyscaleGorilla plugin to quickly and easily create multiple Reflectance layers in Cinema 4D.
|00:29||UV Mapping in C4D|
|06:54||Relax UV (LSCM / ABF)|
|11:18||Manual UV Mapping to Material|
|15:47||Barrel UV Map|
|21:43||Using Vertex Maps to Mask Texture / Paint in Damage|
|27:14||Use Proximal to Mask Texture / Simulate Rust|
Recorded Live from NAB 2016 in Las Vegas.