NAB 2016 Rewind - Chris Schmidt: Deep Dive into UV Texturing and Anisotropic Metals
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Chris Schmidt of GreyscaleGorilla.com offers a deep dive into UV mapping in Cinema 4D, using Relax UV to generate LSCM and ABF unwraps, and manually moving the UV coordinates to match a specific texture. Chris also shows how vertex maps and the Proximal shader can be used to mask textures in order to add damage or rust in specific portions of a model. Finally, Chris offers a peek at the latest version of TopCoat, the GreyscaleGorilla plugin to quickly and easily create multiple Reflectance layers in Cinema 4D.
00:29 | UV Mapping in C4D |
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06:54 | Relax UV (LSCM / ABF) |
11:18 | Manual UV Mapping to Material |
15:47 | Barrel UV Map |
21:43 | Using Vertex Maps to Mask Texture / Paint in Damage |
27:14 | Use Proximal to Mask Texture / Simulate Rust |
33:26 | TopCoat |
Recorded Live from NAB 2016 in Las Vegas.