Demystifying Post-Production: Raise your Redshift Game: Rendering Particles

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Instructor Maxon Training Team

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Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering!

In this session Master Trainer Lionel Vicidomini will show you the many ways to render particles with Redshift, using the standard particles in Cinema 4D as well as X-Particles from INSYDIUM. But what would be particles without trails? Tracing the path of the particles, you will learn how to achieve beautiful results using Redshift, recreating some iconic looks.

Project Files: https://bit.ly/RaiseyourRedshiftGame

00:00:00 Welcome
00:00:43 Series Overview
00:01:15 Housekeeping
00:03:41 Files
00:04:10 Today’s Topic
00:05:35 Head X-Particles, RS3D
00:06:35 __ Head Preparation
00:09:49 __ X-Particles
00:12:22 __ xpTrail, XpTurbulence
00:15:26 __ Render Splines, RS
00:17:22 __ RS Material [Spline]
00:22:20 __ Spline, adjustments
00:27:17 __ Controll Color [Vertex]
00:30:36 __ xpColor [Falloff, Fields]
00:33:56 Q Move particles rnd along edges
00:36:00 __ Lifetime Trail Modifier
00:43:00 __ Rs Material, Light, Scene
00:48:43 Q Tell us about render-times
00:50:35 __ Spot light, Environment
00:53:27 __ Bokeh [DOF]
00:57:54 Q Variations of heights
00:59:40 Q Render Settings on GI
01:00:57 Q Speed up Geometry calculations
01:02:45 Head native Cinema 4D
01:03:28 __ Matrix, Thinking Particles
01:04:18 __ Field Force, Vector, Random
01:07:10 __ XPresso
01:09:13 __ MG Tracer
01:10:35 __ RS Object
01:14:21 Thank you, see you next week.

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