How to model knurled surfaces in Cinema 4D
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In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to model knurled surfaces in Cinema 4D by using selections and the commands Poke Polygon and Melt. You will also learn that you can create this diagonal type of topology procedurally using the node capsules from the Asset Browser.
Download the procedural knob here:
https://bit.ly/C4DQuickTip48
Free assets from the Cinema 4D Asset Browser used in this Quick Tip:
Guitar.c4d
Select
Store Selection
Transfer Selection
Poke Polygons
Melt
Invert Selection
Shrink Selection
Recorded in Cinema 4D S26.1.