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|02:09||Using Polygon Joint Display for Previs Rig|
|13:31||Scripting Rig Adjustment with Python|
|21:26||Scripting Frozen Transformations|
|27:35||Exporting Weights to a File|
|30:31||Speed Rigging Demo|
|31:43||Rigging Scorpion Mech|
|33:18||Visual Selector and Xrefs|
|39:34||Transfer Animation Plugin|
|40:49||Ghosting Poses (bhGhost)|
Bret explains how the Cinema 4D Character Object helps to manage the complexity, consistency and naming of rigs in a production pipeline, and how it can be augmented with Python scripts and plugins to fit the desired workflow. Python scripts and plugins, including Bret's own CV-Weight Scripts help automate the process of adjusting and rebuilding the rig.
Bret also shows how to display proxy geometry within joints using Michael Welter's free Copy Paste Polys plugin.