Siggraph 2015 Rewind - Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D
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Bret Bays demonstrates the character rigging / technical direction pipeline he developed for the C4D short film The Ottoman Project.
02:09 | Using Polygon Joint Display for Previs Rig |
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06:48 | Character Object |
13:31 | Scripting Rig Adjustment with Python |
21:26 | Scripting Frozen Transformations |
27:35 | Exporting Weights to a File |
30:31 | Speed Rigging Demo |
31:43 | Rigging Scorpion Mech |
33:18 | Visual Selector and Xrefs |
39:34 | Transfer Animation Plugin |
40:49 | Ghosting Poses (bhGhost) |
Bret explains how the Cinema 4D Character Object helps to manage the complexity, consistency and naming of rigs in a production pipeline, and how it can be augmented with Python scripts and plugins to fit the desired workflow. Python scripts and plugins, including Bret's own CV-Weight Scripts help automate the process of adjusting and rebuilding the rig.
Bret also shows how to display proxy geometry within joints using Michael Welter's free Copy Paste Polys plugin.