Cinema 4D Plugin | Face Captures | Face Capture Object


Extra Data

These can be used to drive objects in your scene using Xpresso instead of using the capture objects child objects (ie the Face, Eyes or Camera).

Eye Tracking

Left Eye

The local position and orientation of the left eye relative to the face.

Right Eye

The local position and orientation of the right eye relative to the face.

Look At Point

A postion relative to the face that estimates the direction of the face's gaze.


Lighting

Light Direction

A vector indicating the orientation of the strongest directional light source in the scene.

Light Intensity (Lumens)

The estimated intensity, in lumens, of the strongest directional light source in the scene.


Matrices

Face

The position and orientation of the face. This is the same as what is applied to the "Face Mesh [LOCKED]" child object of the capture.

Camera

The position and orientation of the camera. This is the same as what is applied to the camera that you can add to the capture.

Neutral

This is the position and rotation of the neutral matrix that is multiplied against the face mesh and camera object. If you choose "Clear Neutral Frame" then these values will all be zero.