Cinema 4D Plugin | Face Captures | Face Capture Object
These can be used to drive objects in your scene using Xpresso instead of using the capture objects child objects (ie the Face, Eyes or Camera).
The local position and orientation of the left eye relative to the face.
The local position and orientation of the right eye relative to the face.
A postion relative to the face that estimates the direction of the face's gaze.
A vector indicating the orientation of the strongest directional light source in the scene.
The estimated intensity, in lumens, of the strongest directional light source in the scene.
The position and orientation of the face. This is the same as what is applied to the "Face Mesh [LOCKED]" child object of the capture.
The position and orientation of the camera. This is the same as what is applied to the camera that you can add to the capture.
This is the position and rotation of the neutral matrix that is multiplied against the face mesh and camera object. If you choose "Clear Neutral Frame" then these values will all be zero.