Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Face Rig Tutorial - Rig Overview B
Here you will learn more about the components the rig consists of. Moving around the Face Rig can be very complicated. This is not only for animators, but also makes the rigging process delicate. The rig is a part of the Character Object. I don t get too much into the functions of the Character Object. For that, I picked out an additional overview of the Character Object: |
Can Erduman | Oct 21 2020 | 12:24 | 603 | |
Face Rig Tutorial - Building the Rig
Here we will create the actual rig itself. Here we will create the actual rig itself. I will show you some shortcuts that can improve the build process. |
Can Erduman | Oct 21 2020 | 04:47 | 555 | |
Face Rig Tutorial - Rig Adjustment
Here we will make the rig fit to the character. In this lesson, we will make the rig fit the character like a glove. Or a cap? After all it’s a face rig. |
Can Erduman | Oct 21 2020 | 20:35 | 513 | |
Face Rig Tutorial - Weight Painting
In this lesson, I will give you a headup on how to weight the Face Rig. In this lesson, I will give you a headup on how to weight the Face Rig. I will show you the more complex joint setups for both lips and eyes.
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Can Erduman | Oct 21 2020 | 07:52 | 576 | |
Face Rig Tutorial - Attaching the Face to a Body
In this lesson, we will do some minor rigging and attach the face to a body. In this lesson, we will do some minor rigging and attach the face to a body. We will add new joints to the bind joints and add them to the weighting. |
Can Erduman | Oct 21 2020 | 06:26 | 501 | |
Face Rig Tutorial - Using the Rig with the Pose Library
In this lesson, you will get a quick introduction to the pose library The Pose library is a new addition to R23. Here you will learn how to save time while animating. |
Can Erduman | Oct 21 2020 | 08:06 | 559 | |
Face Rig Tutorial - Animating the Rig
In the last lesson, I will show you some knowledge in animation, I aquired over the years. In this lesson I will show you some example videos that can improve your knowledge on where to put an extra attention to detail while animating. |
Can Erduman | Oct 21 2020 | 14:32 | 427 | |
How to Transfer MoCap Data from the Content Browser over to a Character
Learn how to transfer mocap data from the Content Browser over to a character in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to transfer mocap data from the Content Browser over to a character in Cinema 4D R23. He starts with a character he pre-rigged using the Mixamo Control Rig template from the Character object and guides you through the quick process of creating a Character Definition. After that, he adds some mocap data from the new Motion Capture content library to the scene and transfers the animation over to the character using the new Motion Solver tag. |
Jonas Pilz | Oct 15 2020 | 03:52 | 770 | |
Toon FX Fluids: Part 1 - Form and Motion
In this tutorial you will learn how to approach the animation of cartoon fluid effects, focusing on motion and timing first. |
Sebastian Pfeifer | Oct 14 2020 | 14:25 | 521 | |
Toon FX Fluids: Part 2 – Liquid Body and Meshing
In this second part of the fluid fx tutorial you will learn how to further improve our setup and how to merge everything together into a single mesh. |
Sebastian Pfeifer | Oct 14 2020 | 11:42 | 404 | |
How to Quickly Align UV Islands in Cinema 4D R23
How to quickly align UV islands in Cinema 4D R23 In this Quick Tip, Jonas Pilz shows you how to quickly align UV islands in Cinema 4D R23 so that they are perfectly straight. You will also learn how to select a UV island with just a double-click. |
Jonas Pilz | Oct 08 2020 | 01:07 | 807 | |
Toon FX Explosion – Form and Motion
In this tutorial you will learn how to approach cartoony explosions, focusing on the overall motion and timing of the main explosion body first. |
Sebastian Pfeifer | Oct 07 2020 | 10:16 | 500 | |
Toon FX Explosion – Refining
In the second part of the toon fx explosion tutorial we will add details to our setup, like delayed smoke trails and debris. |
Sebastian Pfeifer | Oct 07 2020 | 09:57 | 385 | |
Toon FX Explosion – Volume Builder
In the third and last part of the toon fx explosions tutorial series you will learn how to combine everything to a single mesh and how to use the alembic file format export function to create a copy of that mesh which we will then modify for our fire mesh. |
Sebastian Pfeifer | Oct 07 2020 | 13:11 | 412 | |
How to Copy the Ease of Keyframes over to other Keyframes
Learn how to copy the ease of a keyframe over to other keyframes in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to copy the ease of a keyframe and paste it over to other keyframes in Cinema 4D R23. |
Jonas Pilz | Oct 01 2020 | 00:52 | 661 | |
Toon FX Using Cinema 4D: Series Introduction
In this series, I partner with Sebastian Pfeifer, to bring you the ultimate knowledge for Creating Amazing Toon VFX. |
Athanasios Pozantzis | Sep 30 2020 | 01:11 | 1101 | |
Toon FX Using Cinema 4D: Smoke Ball - Animating, Texturing & Lighting
In this Video, I will show you how to make a Toon Smoke Puff using Cinema 4D, and lay the fundamental techniques that will allow you to make anything you want. We will do some very simple procedural modeling, and use various shaders to create the Toon look. |
Athanasios Pozantzis | Sep 30 2020 | 11:31 | 560 | |
Toon FX Using Cinema 4D: Energy Ball - Making Toon Plasma
In this Video, we will take the Smoke Puff, and turn it into an Energy Ball, by utilizing Volumes and Deformers. Then I will use the previous Toon Shading technique and some Post effects to “Energize” it. |
Athanasios Pozantzis | Sep 30 2020 | 10:08 | 596 | |
Toon FX Using Cinema 4D: Adding Toon Plasma to a Character
In this Video, we will see how to apply all the previous techniques to a complex animated character. For this, I have taken the liberty of Turning our Content Browser, Animated T-Rex, into an Energized version. |
Athanasios Pozantzis | Sep 30 2020 | 08:53 | 479 | |
How to Add a Bloom Effect to the Viewport Using Magic Bullet Looks
Learn how to add a bloom effect to the Viewport using Magic Bullet Looks in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to create a bloom effect in Magic Bullet Looks, which is now part of Cinema 4D R23. You will also learn how to apply the effect (look) to the viewport. |
Jonas Pilz | Sep 24 2020 | 01:41 | 885 | |
Hard Surface Modeling UV Unwrapping: Introduction
In this series we will take a deep dive into Hard Surface UV Unwrapping, using the New UV and Selection Tools introduced in Cinema 4D S22 and R23. We will see how to make simple and meaningful selections of Polygons and Edges, and split them into nicely Relaxed UV islands. |
Athanasios Pozantzis | Sep 23 2020 | 01:08 | 1044 | |
Hard Surface Modeling UV Unwrapping: Moving Part - Unwrapping
In this series we will take a deep dive into Hard Surface UV Unwrapping, using Cinema 4D R23, and will show how to Unwrap a 3D Model of a Pipe Wrench, using all available UV and Selection Tools. |
Athanasios Pozantzis | Sep 23 2020 | 25:38 | 500 | |
Hard Surface Modeling UV Unwrapping: Main Shape Unwrapping - Part 1
In this Video, we will begin unwrapping the most complex part of the 3D Model, called “Main Shape”. The process itself is not very different from the previous Model, but we will see some alternative techniques for selecting components and Unwrapping. |
Athanasios Pozantzis | Sep 23 2020 | 09:39 | 454 | |
Hard Surface Modeling UV Unwrapping: Main Shape Unwrapping - Part 2
Picking up where we left off from the Previous Video, we continue Unwrapping the UVs of the “Main Shape”. Although the methods seem similar, in reality, each 3D model has unique properties, that require a slightly different approach. |
Athanasios Pozantzis | Sep 23 2020 | 11:26 | 373 | |
Hard Surface Modeling UV Unwrapping: Main Shape Unwrapping - Part 3
In this Video we will finalize the “Main shape” 3D component, and in the process, we will learn a few more ways to “skin the wrench”. |
Athanasios Pozantzis | Sep 23 2020 | 08:24 | 376 |