NAB 2012 Rewind - Dave Glanz: 2D/3D pipeline
CINEMA 4D’s Powerful 2D/3D Pipeline - Dave Glanz of Dave Glanz Productions and Eyecandy presents at NAB on April 18, 2012
See how CINEMA 4D’s tools and 2D/3D workflow enable motion designers to focus less on busy-work and more on creative design as David Glanz breaks-down projects for the American Film Institute, Discovery and History Channel.
In this presentation, Dave demonstrates how he used Lathe NURBS, Dynamics and Random Effector deformation in a Dunkin’ Donuts ad for Discovery. Next, Dave demonstrates how he used CINEMA 4D’s Cloth to simulate a deflating hot air balloon in an end page for Planet Green. Dave shows how he used Dynamics, the Hinge Connector and dynamic forces to simulate a truck exhaust pipe in an end page for Discovery’s World’s Toughest Truckers. In a piece for History’s Modern Marvels, Dave uses CINEMA 4D’s Rigid-body Dynamics with Hinged Connectors and Springs to represent the mechanism of a coin operated machine. In another piece for Modern Marvels, Dave makes use of Soft-body dynamics to simulate bags of rice falling on a hinged dynamic scale. Finally Dave demonstrates how he created a piece for AFI’s Silver Docs festival.
|Cineversity||Apr 18 2012||38:53||6015|
NAB 2012 Rewind - EJ Hassenfratz: Stand-out text for motion designs
Stand-out Text for Your Motion Designs - EJ Hassenfratz of Eyedesyn presents at NAB on April 17, 2012
EJ Hassenfratz from Eyedesyn shows-off his secret technique for easily making text pop using Spline Dynamics and MoDynamics. He’ll also cover using PlaneSmart and Xrefs.
In this presentation, EJ demonstrates how he used MoGraph, with the Inheritance Effector and Rigid-Body Dynamics to transform a print ad into a full motion piece. Next, EJ shows how he utilized Cineversity’s PlaneSmart plugin with CINEMA 4D’s Xrefs and Particles to create a Butterfly promo for the Smithsonian Institution. Finally, EJ breaks down jumbotron imagery for the Washington Capitals, where he creates unique text edges by sweeping profiles along the text spline, then applies Spline Dynamics and Dynamic Springs with MoGraph to create dynamic chains.
|EJ Hassenfratz||Apr 17 2012||44:15||5033|
NAB 2012 Rewind - Chris Smith: CS Tools & AutoCam Plugin
First Look: CSTOOLS 2012 Camera Plug-ins for C4D - Chris Smith of Sugar presents at NAB on April 17, 2012
Chris Smith, maker of CSTOOLS presents the rebirth of CSTOOLS as all new C4D plugins. This is a first look at “AutoCam” - a camera animation system that works as naturally and smoothly as possible while always being flexible to changes.
|Cineversity||Apr 17 2012||19:34||5093|
NAB 2012 Rewind - Nick Campbell, Day 2: Typography with the Transform plugin
Nick Campbell of GreyscaleGorilla.com presents at NAB on April 17, 2012
Nick Campbell demonstrates the incredible ease with which CINEMA 4D sparks creativity and enables artists to create dazzling motion graphics and effects on-the-fly.
In this presentation, Nick demonstrates techniques for typography while creating a 3D logo from start to finish in CINEMA 4D.
Nick also demonstrates Transform, a new plugin coming soon for CINEMA 4D from Greyscalegorilla.com
Find Nick online at greyscalegorilla.com
|Cineversity||Apr 17 2012||45:10||7624|
NAB 2012 Rewind - Royale: Why CINEMA 4D is perfect in any 3D pipeline
Why CINEMA 4D is Perfect in Any 3D Pipeline - Royale presents at NAB on April 17, 2012
Royale shows how CINEMA 4D’s easy interoperability with any 3D pipeline is absolutely essential for them to complete big jobs with many moving pieces.
In this presentation, Anthony Madlangbyan shows how Royale used CINEMA 4D’s deformers to create the global network brand launch for Disney Junior. Renzo Reyes highlights a technique for using CINEMA 4D’s Motion System in camera animation for the Spirit Awards opening title sequence. Anthony demonstrates how Royale achieved a papercraft stop-motion look in a campaign for Toyota. Finally, Renzo explains how MoGraph, Global Illumination and Multi-pass Rendering were used to set up an M&Ms promo that could be easily adapted to new holidays and campaigns.
|Cineversity||Apr 17 2012||40:36||4591|
NAB 2012 Rewind - Layer Media: Basics for After Effects artists
CINEMA 4D Basics for After Effects Artists - Brennan Ieyoub and Nicholas Scarpino of Layer Media present at NAB on April 17, 2012
See how the studio’s 2D After Effects motion graphics artists easily and successfully integrated CINEMA 4D as an integral part of their production workflow.
In this presentation, Brennan demonstrates how he used basic CINEMA 4D tools and After Effects Exchange to create a promotional animation for IGN Entertainment’s Marvel vs DC. Nicholas shows how Atom Array, extrusions and After Effects integration tied together to create nominee videos for the Unity Unite 11 awards.
|Cineversity||Apr 17 2012||39:50||3974|
NAB 2012 Rewind - Claudio Jeno: CINEMA 4D’s fast results enable creativity
CINEMA 4D’s Fast Results Enable Creativity - Claudio Jeno of Univision presents at NAB on April 17, 2012
Discover how CINEMA 4D’s powerful capabilities enable Claudio Jeno to visualize and turn ideas for bumpers and game graphics into a reality on a tight deadline.
In this presentation, Claudio demonstrates how he used CINEMA 4D to create concept art for the 2010 World Cup. Next he demonstrates the process of turning a 2D Illustrator logo in an animated title for the Miami Dolphins “Inside the Fins” show. Claudio demonstrates animating symmetry and layering simple elements in another piece for the Miami Dolphins. Finally, Claudio demonstrates how he used AtomArray plus MoGraph PolyFX, Cloner and effectors in an ident for Univision.
|Cineversity||Apr 16 2012||38:53||5142|
NAB 2012 Rewind - Barton Damer: Intricate designs made simple with spline-wrap
Intricate Designs Made Simple with Spline-Wrap - Barton Dame of Already Been Chewed presents at NAB on April 16, 2012
Barton Damer loves CINEMA 4D’s Spline-Wrap tool, and he uses it on nearly every piece of work he does. See how this unique and simple tool can help you easily achieve beautiful, intricate designs.
In this presentation, Barton demonstrates multiple projects using CINEMA 4D’s Spline Wrap deformer.
|Cineversity||Apr 16 2012||42:57||6120|
NAB 2012 Rewind - Colin Sebestyen, Day 1: L-Systems, ProjectionMan, and camera mapping
Colin Sebestyen of CCA and Academy of Art University presents at NAB on April 16, 2012
CINEMA 4D’s sophisticated features help Colin Sebestyen realize a diverse range of stunning animations. See how he used L-Systems, and several other tools to build his impressive repertoire.
In this presentation, Colin demonstrates his use of CINEMA 4D Sweep NURBS in a music video project for Snoop Dogg. Next, he demonstrates ProjectionMan and Camera Mapping in a project he did for the Cut & Paste competition. Colin provides an extensive explanation of MoSpline’s Turtle mode and L-Systems while demonstrating a live backdrop created for Miamisburg Color Guard. Finally, Colin briefly demonstrates how he used C4D content in Quartz Composer and VDMX to create a live 3D VJ-style presentation controlled through midi for the hip-hop music maestro Edison.
More info on L-Systems and specific L-System formulas can be found in the book Algorithmic Beauty of Plants, available free online.
More information and scene files can be found at movecraft.com
|Cineversity||Apr 16 2012||45:54||5136|
Subsurface Scattering, Part 1: The Shader Tab
A short tutorial covering the shader tab
In this video you will learn about the various options found in the Shader tab of the Subsurface shader. These include: color, strength, shader, and path length. These various parameters all revolve mainly around the color of the subsurface effect, with the exception of path length, which defines how far light can enter into the surface.
|Patrick Goski||Apr 04 2012||08:34||5330|
Subsurface Scattering, Part 2: The Advanced and Lights Tabs
A short tutorial covering the Advanced and Lights tabs
In this video you will learn about the various options found in the Advanced and Lights tabs of the Subsurface shader. These include: Sample density, Smoothing, Fresnel Reflectivity, Dithering, Index of Refraction, Threshold and Fast Evaluation. The Lights tab, allows you to set which lights contribute to your shader, and gives access to the Compute GI Contribution checkbox.
|Patrick Goski||Apr 04 2012||14:07||2410|
Overview and Download
This video provides a brief overview on using the Pipeworks template. Pipeworks will allow you to add various pieces of connected pipe to your scene, quickly and easily. The Pipeworks template file was created to show off some of the different ways that you can use the Character Object for more than just characters.
|Bret Bays||Apr 03 2012||02:16||32472|
Creating 3D Terrains from USGS Datasets
Create terrain-scapes from DEM datasets
Using topographical data from the USGS (free), a utility program called 3Dem (MacDEM for Mac’s) and Cinema 4D’s DEM (Digital Elevation Map) filter, dramatic terrain recreations of US landscapes can be imaged with C4D. Information on locating the utility and websites are demonstrated in the tutorial. The data used here covers the lower 48 United States. Note: The terrains created can be very large - scaling down the input may be necessary to keep your system from bogging down.
|Jim Sullivan||Mar 27 2012||18:56||5935|
Setting Up Hand Controls with Pose Morph, Part 1
This series looks at a practical usage of the Pose Morph tag. This video is a simple overview of how the hand controls would be setup in previous versions of CINEMA 4D using the Posemixer tag.
|Patrick Goski||Mar 27 2012||02:41||4381|
Setting Up Hand Controls with Pose Morph, Part 4
Linking the poses to the user data
In this tutorial you will use Xpresso to linking all of the poses that have just been created to the user data that is on the hand controller.
|Patrick Goski||Mar 27 2012||00:00||1667|
Setting Up Hand Controls with Pose Morph, Part 3
Building the controls from scratch
In this tutorial you will learn how to create the hand controls from scratch.
|Patrick Goski||Mar 27 2012||05:49||2072|
Setting Up Hand Controls with Pose Morph, Part 2
Converting a rig from CINEMA 4D 11.5
This video covers what happens when you import a rig that was built in R11.5 using the Posemixer tag. This mostly deals with how the poses from Posemixer will be passed along to the Pose Morph tag.
|Patrick Goski||Mar 27 2012||02:37||2333|
Cineversity Live - Modeling with Deformers & Effectors
General modeling tips & introduction to linear falloff modeling with MoGraph effectors
In this episode:
Links can be found in the forum thread.
Hosts: Rick Barrett, John Bair
|Cineversity||Mar 21 2012||56:19||9193|
Hair Materials, Part 7
Hair Materials: Tighten, and Displace
This video covers the various parameters found within the Tighten and Displace channels of the Hair material.
|Patrick Goski||Mar 21 2012||14:43||1739|
Hair Materials, Part 6
Hair Materials: Clump Channel
This video covers the various parameters that can be found in the Clump channel of the Hair material.
|Patrick Goski||Mar 21 2012||09:21||1238|
Hair Materials, Part 5
Hair Materials: Frizz, Kink, and Density Channels
This video covers the various parameters found in the Frizz, Kink, and Density channels of the Hair material.
|Patrick Goski||Mar 21 2012||07:11||1260|
Hair Materials, Part 4
Hair Materials: Transparency, Length and Scale Channels
This video covers the various parameters found in the Transparency, Length and Scale channels of the Hair material.
|Patrick Goski||Mar 21 2012||09:01||1411|
Hair Materials, Part 3
Hair Materials: Backlit and Specular Channels
This video covers the various parameters found in the Backlit and the Specular channels of the Hair material.
|Patrick Goski||Mar 21 2012||09:15||1477|
Hair Materials, Part 2
Hair Materials: Diffuse Channel Continued
This video continues to cover the various parameters found with in the Diffuse Channel of the Hair material.
|Patrick Goski||Mar 21 2012||10:03||1605|
Hair Materials, Part 1
The Diffuse Channel
This video covers the various parameters found in the Diffuse channel of the Hair Material.
|Patrick Goski||Mar 21 2012||11:42||2909|