Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weight Painting, Part 2: Applying and Mirroring Weight with Selections
Applying and Mirroring Weight with Selections This video looks at how you can use point, edge, and polygon selections to apply weights to your joints through the Weights Manager. |
Bret Bays | May 09 2012 | 08:26 | 3999 | |||||||||||||
Weight Painting, Part 1: Understanding Weighting and Normalization
Understanding Weighting and Normalization This tutorial covers some of the theory of Weight Painting and binding. |
Bret Bays | May 09 2012 | 08:21 | 9132 | |||||||||||||
Cineversity Live - Using the AE CS6 Camera Tracker with C4D
The new Camera Tracker in Adobe After Effects CS6 combined with the AE to C4D export plugin make a powerful combo In this episode, we show how to use the Adobe After Effects CS6 camera tracker in conjunction with MAXON’s free After Effects to C4D export plugin to integrate 3D and video footage. Hosts: Rick Barrett, John Bair |
Cineversity | May 02 2012 | 53:44 | 9458 | |||||||||||||
Magnetic Crane Rig, Part 05
Finishing the Magnet and on/off Swtich In this video you will create a Userdata entry to be used with xpresso to create an on/off switch for the magnet. |
Josh Johnson | May 02 2012 | 07:04 | 1730 | |||||||||||||
Magnetic Crane Rig, Part 04
Setting up the Magnet and Dynamics In this video you will learn how to set up an attractor to simulate a magnet by apply dynamics tags to the objects. You will also learn some tips on getting more control out of your dynamics and more accurate collisions. |
Josh Johnson | May 02 2012 | 08:26 | 1556 | |||||||||||||
Magnetic Crane Rig, Part 03
Setting up the Animation In this video you learn how to set the initial state for the dynamic spline and then block out your animation for the crane rig. |
Josh Johnson | May 02 2012 | 08:26 | 1545 | |||||||||||||
Magnetic Crane Rig, Part 02
Spline Dynamics and Xpresso In this video you will set up spline dynamics and learn how to attach the dynamic spline to your geometry. You will also learn how to attach geometry to the end of the dynamic spline and setup easy to use animation controls using Xpresso. |
Josh Johnson | May 02 2012 | 11:51 | 2031 | |||||||||||||
Magnetic Crane Rig, Part 01
A Magnetic Introduction to a Magnetic Crane. In this series, Josh Johnson takes you on a tour of his magnetic crane rig. |
Josh Johnson | May 02 2012 | 01:24 | 8091 | |||||||||||||
CMotion Overview, Part 12
Steps and Basic Tab Settings This tutorial covers the settings of the Steps and Basic tabs. The Steps tab is how you can generate steps to allow you manipulate your characters steps to make it possible to walk up a flight of stairs and more. The Basic tab is where you can store and load CMotion presets which are stored as .cmo files in your user preferences. |
Bret Bays | Apr 25 2012 | 08:17 | 2421 | |||||||||||||
CMotion Overview, Part 11
Route Tab Settings This tutorial goes over all of the settings in the Route Tab, which is for controlling how your character travels along its route. This tab also allows you to tell your character to walk along a surface. Parameters discussed include Display Motion, Align Direction, Projection, and more. |
Bret Bays | Apr 25 2012 | 11:14 | 1665 | |||||||||||||
CMotion Overview, Part 10
Pose Tab Settings This tutorial covers all of the settings of the Pose tab which controls things like how your character will align as it walks, how the hubs will behave, and what gets used as the floor your character. Some of the settings covered include the Bias, Alignment, Base, Auto Floor, and more. |
Bret Bays | Apr 25 2012 | 13:08 | 1868 | |||||||||||||
CMotion Overview, Part 09
Object Tab-Phase Explanation This tutorial takes an in depth look at explaining the Phase parameter to help you better understand how it works and how you can exploit it to help create overlap and drag in your targets and hubs. |
Bret Bays | Apr 25 2012 | 06:36 | 1630 | |||||||||||||
CMotion Overview, Part 08
Object Tab-Hub and Target Parameters This video covers the various parameter available to Hub and Target objects, including the Driver, Pos, Vert, and Horiz parameters. Using these parameters, you can place your objects wherever you want before adding actions adjust your objects even further. |
Bret Bays | Apr 25 2012 | 05:36 | 2027 | |||||||||||||
CMotion Overview, Part 07
Object Tab-Transformation Action Parameters This video covers the various parameters available to the Transformation Actions such as Blending, Mixing, and adding Variation. The tutorial also goes into detail about how the value and spline graph correlate and allow you to manipulate your objects. |
Bret Bays | Apr 25 2012 | 13:10 | 1877 | |||||||||||||
CMotion Overview, Part 06
Object Tab-Specialty Actions This tutorial covers all of the specialty actions for CMotion. These actions include Bias Weight, Reference, Spline, Parameter, Motion, and Python. |
Bret Bays | Apr 25 2012 | 08:53 | 1875 | |||||||||||||
CMotion Overview, Part 05
Object Tab Part-Transformation Actions Continuing the discussion on the Object Tab, this video covers all of the actions available that affect the position or rotation of an object. Actions such as Lift, Shift, Push, Twist, Pitch, Roll, and more. |
Bret Bays | Apr 25 2012 | 16:04 | 1913 | |||||||||||||
CMotion Overview, Part 04
Object Tab-Hub Options and Target Options This tutorial continues the discussion on the Object tab by discussing the Hub and Target Options. The Hub and Target Options allow you to apply one action and have it apply to all Hubs, or all the targets of a particular hub, making it so there’s much less work setting up actions on your character. |
Bret Bays | Apr 25 2012 | 04:50 | 2226 | |||||||||||||
CMotion Overview, Part 03
Object Tab-Stride, Time, and More This tutorial is the first tutorial covering the Object Tab of the CMotion object. The Object tab is where you will be spending the majority of your time when working in CMotion. Topics covered in this section include the various Walk modes, (Static, Line, and Path) and other settings such as Stride, Time, Direction, and more. |
Bret Bays | Apr 25 2012 | 08:14 | 2518 | |||||||||||||
CMotion Overview, Part 02
Understanding Hubs and Targets This video covers Hubs and Targets which are essential to understanding how to set up and use CMotion properly. In general a Hub is an object that is driving motion and a target is something that derives its motion from the hub. Theis tutorial shows some examples of what hubs and targets are and how to decide what should be a Hub and what should be a Target. |
Bret Bays | Apr 25 2012 | 04:00 | 2903 | |||||||||||||
CMotion Overview, Part 01
A brief understanding of CMotion This tutorial serves as an introduction to the CMotion object. Topics include a short explanation on what CMotion (or cyclic motion) is, when can you use it, how to use it, and more. |
Bret Bays | Apr 25 2012 | 03:59 | 7051 | |||||||||||||
NAB 2012 Rewind - Nick Campbell, Day 4: GSG Light Kit
Nick Campbell of GreyscaleGorilla.com presents at NAB on April 19, 2012 Nick Campbell demonstrates the incredible ease with which CINEMA 4D sparks creativity and enables artists to create dazzling motion graphics and effects on-the-fly. In this presentation, Nick shows how to model, texture and light a neon sign, using a poster by Rizon Parein for the 2011 movie Drive as inspiration. Nick demonstrates the use of Sweep NURBS, Cloner, Fresnel, GSG Light Kit. Nick also demonstrates Transform, a new plugin coming soon for CINEMA 4D from Greyscalegorilla.com Find Nick online at greyscalegorilla.com |
Cineversity | Apr 19 2012 | 42:15 | 6848 | |||||||||||||
NAB 2012 Rewind - Casey Hupke: Advanced particle effects for motion graphics
Advanced Particle Effects for Motion Graphics - Casey Hupke of Hackeyesup presents at NAB on April 19, 2012 Thinking particles, matrix objects, Xpresso, Hair, Dynamics and other seemingly daunting tools are not as hard to employ as you might think. See how these tools make high-profile motion design easier. In this presentation, Casey demonstrates the how Mirada used CINEMA 4D’s MoGraph Dynamics, Tracer and PolyFX to create a Buick spot for the 2010 Winter Olympics. Next, he explains CINEMA 4D’s Thinking Particles in detail, building from basic emitters to integration with MoGraph objects. He also demonstrates the use of CINEMA 4D’s Hair Render to quickly treat particles and Tracer splines.
|
Cineversity | Apr 19 2012 | 42:06 | 9581 | |||||||||||||
NAB 2012 Rewind - Rob Garrott: Mograph and spline dynamics for science visualization
MoGraph and Spline Dynamics for Science Viz - Rob Garrott of Lynda.com presents at NAB on April 18, 2012 Rob Garrott gives a peek through the microscope to see how he used MoGraph and Spline Dynamics to make a stylized influenza virus for a recent medical animation project. In this presentation, Rob breaks down the entire process of creating a visualization of the Influenza virus for the National Institutes of Health. Rob begins by explaining pre-production activities such a script, storyboard, animatic and cameramatic. He demonstrates how CINEMA 4D’s MoGraph tools and Spline Dynamics were used to model and animate the virus. Rob also breaks down the materials, including the use of Fresnel shading. Rob also covers the multi-pass setting and After Effects composite for the project. Finally, more detail on the MoGraph, Spline Wrap and Spline Dynamics rig is provided.
Microfloaties Rig for CINEMA 4D
|
Cineversity | Apr 18 2012 | 42:06 | 7956 | |||||||||||||
NAB 2012 Rewind - Kevin Aguirre: Character tools for motion graphics
Character Tools for Motion Graphics - Kevin Aguirre of Cake Studios presents at NAB on April 18, 2012 Discover how you can apply CINEMA 4D’s robust hair, IK, and spline dynamics tools to push your motion designs to the next level. In this presentation, Kevin demonstrates how Cake Studios utilized CINEMA 4D’s Hair Module, Multi-Pass rendering and After Effects Integration to create grass in idents for ESPN’s Longhorn Network. Next he shows how Cake used CINEMA 4D IK, Xpresso and Spline Dynamics to rig a robotic arm in an ident for NFL’s Red Zone Channel. Finally, Kevin explains advanced After Effects Integration and post relighting techniques used in a series of opens for Sky Sports Germany.
|
Cineversity | Apr 18 2012 | 43:51 | 21092 | |||||||||||||
NAB 2012 Rewind - Colin Sebestyen, Day 3: Procedural modeling & animation
Colin Sebestyen of CCA and Academy of Art University presents at NAB on April 18, 2012 CINEMA 4D’s sophisticated features help Colin Sebestyen realize a diverse range of stunning animations. See how he used L-Systems, and several other tools to build his impressive repertoire. In this presentation, Colin demonstrates how he used procedural materials, random effector as a deformer, basic Xpresso to create wolves for a piece entitled Futura Lobo for IDN Magazine. In a repeat from Day 1, Colin provides an extensive explanation of MoSpline’s Turtle mode and L-Systems while demonstrating a live backdrop created for Miamisburg Color Guard. Finally, Colin demonstrates in slightly more depth how he used C4D content in Quartz Composer and VDMX to create a live 3D VJ-style presentation controlled through midi for the hip-hop music maestro Edison.
More info on L-Systems and specific L-System formulas can be found in the book Algorithmic Beauty of Plants, available free online. More information and scene files can be found at movecraft.com
|
Cineversity | Apr 18 2012 | 42:15 | 6723 |