Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Integration, Section 01, Part 04: Scale and Details
Scale and Details This video provides an introduction to how the scale of an object can be represented by it’s details. To further the case for proper level of detail, you will be presented with examples illustrating detail scaling, and how this relates to the objects you create in 3D. |
Dr. Sassi | May 18 2012 | 02:35 | 780 | |
Integration, Section 01, Part 03: Lens, Lens-distortion, Filter
Lens, Lens-distortion, Filter In this video you will learn about the common problems created due to the differences between how a real camera “sees” the world through a lens and a cameras interpretation of the world in CINEMA 4D. You will learn more about the problems that arise when dealing with lens-distortion, but also be given a counter point to why you may not want to correct it. A short introduction on how filters influence an image is also presented. |
Dr. Sassi | May 18 2012 | 05:00 | 1034 | |
Integration, Section 01, Part 02: POV and POI, and more
POV and POI, FOV, Perspective, and Movement. Tracking/Stabilization In this video, you will learn definitions of commonly used terms used to describe camera orientation, as well as the resulting view. Furthermore, you will find an illustrated explanation as to why it is important to have a solid camera match, or track, when trying to integrate 3D elements into your footage. |
Dr. Sassi | May 18 2012 | 03:57 | 927 | |
Cinematography, Part 27: Conclusion
Final words, Conclusion In this video an overview and conclusion to all of the videos that you have seen in this series is provided. |
Dr. Sassi | May 17 2012 | 03:48 | 928 | |
Cinematography, Part 25: Editing (Part One—Cut and Join)
Editing (Part One—Cut and Join) In this video you will learn why thinking like an “editor” is a vital part of the cinematographer’s job. You will be shown how a film-maker can cut out parts of a sequence, creating a better flow of information and an even better film as a result. |
Dr. Sassi | May 17 2012 | 05:55 | 833 | |
Cinematography, Part 26: Editing (Part Two—Match and Motion)
Editing (Part Two—Match and Motion) In this video you will learn about the most common types of cuts made when editing a film. This includes a discussesion on the importance of each type of cut, and how they can affect the flow of the story. |
Dr. Sassi | May 17 2012 | 03:22 | 792 | |
Cinematography, Part 24: Blocking the Camera (Create Expectations)
Blocking the Camera (Create Expectations) In this video the importance of using a carefully thought out camera move to motivate storytelling. This includes a discussion on how “time” plays a roll in a camera move, and that some restraint must be applied in 3D. Just because you can move the camera any way you want inside CINEMA doesn’t mean that is the best way to convey the story. |
Dr. Sassi | May 17 2012 | 04:12 | 757 | |
Cinematography, Part 23: Creating Relationships—Action Lines
Creating Relationships—Action Lines In this tutorial you will learn how to create relationships between objects and set the expectations for the audience using these relationships. This tutorial will explain the use of Action-Lines and how to keep the audience’s attention on the movie with this idea. |
Dr. Sassi | May 17 2012 | 02:21 | 732 | |
Cinematography, Part 22: Subjective, Objective, and Point of View (POV) Camera Angles
Subjective, Objective, and Point of View (POV) Camera Angles In this video you will learn more about the terminology surrounding how the camera is situated inside a scene as an observer, similar to a story being set in first, second, or third person. This involves a discussion on using a Subjective angle in comparison to an Objective or POV angle and how that affects a shot. |
Dr. Sassi | May 17 2012 | 03:50 | 1391 | |
Cinematography, Part 21: Background, Middle-ground, Foreground
Background, Middle-ground, Foreground In this video you will learn the about the differences between foreground, middle-ground, and background and advantages to thinking in such terms when framing a scene. This video will also cover how to split the project up, using the Layer system and object buffers to easily control the shot. |
Dr. Sassi | May 17 2012 | 03:02 | 970 | |
Cinematography, Part 20: Computer Graphic Color
Computer Graphic Color In this video you will learn about the specifics of color as it relates to the production of CG. The topic of White Balance is covered, and how it can be used and where some of its limitations lay. The importance of color balance is discussed, both in the creation of materials but also when you bring your footage into post. |
Dr. Sassi | May 17 2012 | 04:59 | 777 | |
Cinematography, Part 19: Computer Graphic Light & Shadow
Computer Graphic Light & Shadow This video highlights some of the important differences between how light acts in CINEMA 4D and how light acts in reality. A good understanding of the Light Object in CINEMA 4D (as well as materials) is mandatory for a good result as there are many things like: shadow color, contrast, and falloff controls that you can use to create imbue artistic direction into the lighting of a shot. |
Dr. Sassi | May 17 2012 | 05:23 | 956 | |
Cinematography, Part 17: Terms for Framing the Actor
Terms for Framing the Actor In this video you will learn the terminology used to help describe the framing of an actor in your shot. This is part of the necessary communication for a film crew, but will also help in areas of pre-production, such as story boarding. |
Dr. Sassi | May 17 2012 | 04:55 | 999 | |
Cinematography, Part 18: The 180 Rule (An Actor Rule e.g., for dialog)
The 180° Rule (An Actor Rule e.g., for dialog) In this video you will learn about the “180 Degree Rule” is and why it is so important when trying to create a link between Actors in a shot. This applies the most when when trying to convey a conversation between 2 characters or more characters, and helps keep the flow of information to the audience continuous. |
Dr. Sassi | May 17 2012 | 04:01 | 878 | |
Cinematography, Part 16: Lenses Extra: Wide to Long—the Stealth Effect
Lenses Extra: Wide to Long—the “Stealth” Effect In this video you will learn how, Director, Rob Cohen utilized long lenses in the movie “Stealth” to create dynamic camera moves. This helps to accentuate the action in the movie, and heighten the sense of drama. This video builds up on the previous two parts about how different lenses affect a shot. |
Dr. Sassi | May 17 2012 | 04:17 | 851 | |
Cinematography, Part 15: Lenses (Part Two—Long and Wide)
Lenses (Part Two—Long and Wide) In this video you will learn about the relationship between the length of the lens and what the camera “sees”. This leads to a discussion about how careful control over the Field of View will allow you to further direct the viewer’s eye within your scene. |
Dr. Sassi | May 17 2012 | 04:46 | 776 | |
Cinematography, Part 12: Color
Color (Practically) In this video you will learn about the importance of color in your work. This video also explores how using color and light can change of the mood of any given shot, it will also shed some “illumination” on some of the mechanics of light. |
Dr. Sassi | May 17 2012 | 04:23 | 881 | |
Cinematography, Part 13: Atmospheric Perspective: Sfumato
Atmospheric Perspective: Sfumato In this video you will learn how perspective can be described by the effect it has on color values, that means you can create the idea of depth without the need of converging lines. This tutorial will show examples to illustrate that phenomenon. |
Dr. Sassi | May 17 2012 | 01:56 | 905 | |
Cinematography, Part 14: Depth of Field Blur (DOF) Wisely, Motion Blur
Depth of Field Blur (DOF) Wisely, Motion Blur In this video you will learn about Depth Of Field “blur” and Motion Blur. This begins with a discussion about why cameras create motion blur and Dof. By understanding how the viewer interprets depth of field in an image, or in motion, you will be able to simulate recreate those effects with more certainty, but also use them to direct the viewers attention. |
Dr. Sassi | May 17 2012 | 05:09 | 1038 | |
Cinematography, Part 11: Light, Painting With Light
Light, Painting With Light In this video you will learn that “painting” with light is vital to making a memorable cinematic moment, something that may be even more important when working in 3D. A 3 point light setup is a great start but this tutorial continues to explore lighting with different examples showing how light can change the mood in a scene. |
Dr. Sassi | May 17 2012 | 05:03 | 1115 | |
Cinematography, Part 10: Lenses (Part One—Introduction)
Lenses (Part One—Introduction) In this video you will learn the basics of lenses. Knowing about lenses, and how they affect they way a camera sees the world, will allow you to better understand the differences between what is seen in reality and what is generated by the Standard Render. (This series has several parts about lenses.) |
Dr. Sassi | May 17 2012 | 04:43 | 1182 | |
Cinematography, Part 09: Continuity (Time & Spatial, Edit, Details, Content)
Continuity (Time & Spatial, Edit, Details, Content) In this video you will learn why “Continuity” in movie-making is an essential part of storytelling. To make understanding Continuity easier it can be divided into 4 main categories: Movement, Time, Position, and Content. |
Dr. Sassi | May 17 2012 | 04:39 | 1021 | |
Cinematography, Part 08: Montage (The Kuleshov Experiment – Example)
Montage (The Kuleshov Experiment –– Example) In this video you will learn the power of the montage. The montage can be important in setting moods, or carrying along the narrative of the story, even though the images or clips may be disparate in nature. You will learn how to use it to work “economically” inside of the Filmic space. |
Dr. Sassi | May 17 2012 | 01:58 | 911 | |
Cinematography, Part 07: Camera Movements
Camera Movements In this video you will learn just how important a camera move is in the process of telling a story. A discussion covering a few standard types of camera moves, as well as methods of controlling the camera, and the differences between them, is provided. |
Dr. Sassi | May 17 2012 | 06:49 | 1358 | |
Cinematography, Part 06: Perspective
Perspective (… and the use for image creation) In this video you will learn the importance of perspective and how it can used to by a Cinematographer as another story element. Perspective is more than just converging lines, it is also a way of guiding your eye around a scene and well controlling the perceived depth of the space you are shooting in. |
Dr. Sassi | May 17 2012 | 02:20 | 946 |