Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||
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Siggraph 2014 Rewind - Casey Hupke, Day 01: How to Recreate the Meteor from Final Fantasy
Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game. In this presentation, Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game. You’ll see how the shockwave is created using Displacer and animated noise in World Space. R16 Reflectance is used to texture the shockwave, which is completed using a MoGraph Cloner, the Random and Step Effectors. In creating the Meteor, you’ll see how Fracture combines with MoGraph effectors for an explosive effect, and how displacement is used to create the rock-like appearance.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada |
Cineversity | Aug 27 2014 | 46:26 | 4319 | |||||||||||||||||||||||
Siggraph 2014 Rewind - Tim Clapham: The Division Titles and XPresso Driven Animation
Tim Clapham of Hello Luxx demonstrates how Cinema 4D was used in the creation of a few brand campaigns. In this presentation, Tim Clapham of Hello Luxx demonstrates how Cinema 4D was used in the creation of a brand campaign for HBO Action Nation, a print campaign for cyclists in Sydney and for Corona Sneaker Pimps, and in the E3 trailer for the video game The Division. In Action Nation, Tim demonstrates how simple elements can be combined with the help of Cinema 4D’s MoGraph features to create impressive machinery, including gears, chains and pipes. In Share the Path with Care, Tim shows how the chain element he created for HBO was repurposed in another spot, forming type with the help of Spline Wrap. You’ll also see how the rotation options within the Sweep object provide flexibility in forming type to appear like a shoelace. The same shoelace was then repurposed in an ad for Corona Sneaker Pimps. Finally, Tim highlights how Cinema 4D’s MoGraph features were used in the creation of the trailer for the video game The Divison. You’ll see how proxy objects and Cinema 4D’s layer system can be used to effectively manage large projects.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada |
Cineversity | Aug 27 2014 | 48:22 | 5601 | |||||||||||||||||||||||
Siggraph 2014 Rewind - Matthias Zabiegly: How R16 Fueled RedBull Racing F1 Animation
Matthias Zabiegly from Aixsponza demonstrates how Cinema 4D is integral to their pipeline, from the pitch process to the completion of the project. In this presentation, Matthias Zabiegly from Aixsponza demonstrates how Cinema 4D is integral to their pipeline, from the pitch process to the completion of the project. Matthias particularly highlights the creation of a project for RedBull and Formula 1, in which AixSponza utilized Cinema 4D to pitch multiple treatments to the client, and then completed the job with the help of the Release 16 Polygon Pen and Motion Tracker.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada |
Cineversity | Aug 27 2014 | 50:25 | 4198 | |||||||||||||||||||||||
Siggraph 2014 Rewind - Josh Johnson: R16’s Motion Tracker and Other VFX Time-Savers
Josh Johnson demonstrates the new Motion Tracker and Reflectance in Cinema 4D Release 16. Along the way, Josh demonstrates how to use Projection Man and camera mapping to create a clean plate. Josh Johnson demonstrates the new Motion Tracker and Reflectance in Cinema 4D Release 16. Along the way, Josh demonstrates how to use Projection Man and camera mapping to create a clean plate. Josh also shows how to use X-Particles and Turbulence FD to create a smoke simulation based on a logo.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada |
Cineversity | Aug 27 2014 | 46:46 | 7010 | |||||||||||||||||||||||
Siggraph 2014 Rewind - Casey Hupke, Day 02: How to Recreate the Meteor from Final Fantasy
Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game. In this presentation, Casey Hupke of Zoic Studios pays homage to Final Fantasy 7, demonstrating techniques for creating the iconic meteor blast from the game. Continuing from his progress on Day 1, Casey demonstrates the creation of the Life Stream and Fire effects for the meteor using X Particles 2. You’ll learn how the Hair Render and Scene Motion Blur can be used to effectively render smooth particle trails. You’ll also learn various techniques for building and caching an X-Particles simulation.
Recorded Live at Siggraph 2014 in Vancouver, BC Canada |
Cineversity | Aug 27 2014 | 50:29 | 3899 | |||||||||||||||||||||||
Siggraph 2014 Rewind - Tomasz Opasinski: Cinema 4D for Movie Poster Design
Tomasz Opazinski demonstrates how he uses Cinema 4D in the creation of multiple posters for movies, video games and film festivals. Tomasz Opazinski demonstrates how he uses Cinema 4D in the creation of multiple posters for movies, video games and film festivals. You’ll see how Cinema 4D can be used to quickly generate 3D elements that can be integrated into a Photoshop composite for dramatic results. Recorded Live at Siggraph 2014 in Vancouver, BC Canada
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Cineversity | Aug 27 2014 | 49:18 | 5504 | |||||||||||||||||||||||
New in Cinema 4D R16: Feature Showcase
Introduction to R16 Features Cinema 4D Release 16 places a greater emphasis than ever before on visual effects and realism, with key features like Motion Tracking and multi-layered reflections. You’ll enjoy dramatic workflow enhancements throughout the application, but especially in the area of modeling. |
Cineversity | Aug 05 2014 | 01:00 | 16502 | |||||||||||||||||||||||
New in Cinema 4D R16: Introduction
Introduction to R16 Features Cinema 4D Release 16 places a greater emphasis than ever before on visual effects and realism, with key features like Motion Tracking and multi-layered reflections. You’ll enjoy dramatic workflow enhancements throughout the application, but especially in the area of modeling. |
Cineversity | Aug 05 2014 | 04:33 | 16311 | |||||||||||||||||||||||
New in Cinema 4D R16: Reflectance
Introduction to R16 Reflectance With the new Reflectance channel in Cinema 4D R16, you’re able to create rich, deep materials and achieve greater photorealism than ever before. Learn about multiple BRDF layers, Conductive Fresnel, Distance Dim, Anisotropy, Irawan Cloth and other features of the new Reflectance channel in Cinema 4D. |
Cineversity | Aug 05 2014 | 02:28 | 18451 | |||||||||||||||||||||||
New in Cinema 4D R16: Motion Tracker
Introduction to R16 Motion Tracker With the new motion tracker in Cinema 4D R16 Studio, you can easily integrate your 3d creations into real-world footage. With both automatic and manual tracking, as well as a full 3D environment and constraints, the new motion tracker bridges a gap between simple trackers in compositing applications and dedicated 3D trackers. |
Cineversity | Aug 05 2014 | 03:33 | 33638 | |||||||||||||||||||||||
New in Cinema 4D R16: Polygon Pen
Introduction to R16 Polygon Pen The Polygon Pen in Cinema 4D R16 offers a completely new modeling workflow, enabling full control over your points, edges and polygons without switching tools and rarely switching component modes. Paint polygons, cut and weld edges, and create smooth arcs easily with the new Polygon Pen. |
Cineversity | Aug 05 2014 | 02:53 | 24155 | |||||||||||||||||||||||
New in Cinema 4D R16: Modeling Workflow Enhancements
Introduction to R16 Modeling Workflow Enhancements In addition to the Polygon Pen tool, and general workflow enhancements like tweak and solo functionality, Cinema 4D Release 16 includes some key enhancements to the overall modeling workflow. In this video, you’ll learn about the new Bevel Deformer, enhancements to Boolean and Symmetry objects, and new options to create a single object and generate better UV coordinates for the Cap and Rounding of spline-based objects like Extrude, Lathe, Loft and Sweep. |
Cineversity | Aug 05 2014 | 01:53 | 7871 | |||||||||||||||||||||||
New in Cinema 4D R16: Sculpting Enhancements
Introduction to R16 Sculpting Enhancements With the Sculpting tools in Cinema 4D R16, you’ll enjoy expanded modeling workflows, new tool options and a key function to allow better operability between Cinema 4D and other sculpting applications. In this video you’ll learn about the Select Brush, sculpting on Camera and Correction deformers, sculpt modifiers, API enhancements, material-based stamps & stencils, and the new Unsubdivide command. |
Cineversity | Aug 05 2014 | 03:05 | 13141 | |||||||||||||||||||||||
New in Cinema 4D R16: Cogwheel
Introduction to R16 Cogwheel With the new Cogwheel Spline primitive in Cinema 4D R16, you can easily create physically accurate gears, ratchets, saws, hubcaps and more. |
Cineversity | Aug 05 2014 | 01:10 | 18358 | |||||||||||||||||||||||
New in Cinema 4D R16: Preset Content
Introduction to R16 Preset Content Jumpstart your creativity and your scenes with powerful presets in the Release 16 Content Library. All the preset content has been reorganized for easy discovery and search, and several great presets have been added. |
Cineversity | Aug 05 2014 | 02:22 | 18635 | |||||||||||||||||||||||
New in Cinema 4D R16: Interaction Tag
Introduction to R16 Interaction Tag With the Interaction Tag, you can control how the mouse interacts with any object in the scene, using simple checkboxes to control movement and highlighting or advanced Xpresso & Scripting based controls that can be used to create highly interactive rigs. |
Cineversity | Aug 05 2014 | 03:16 | 9828 | |||||||||||||||||||||||
New in Cinema 4D R16: Annotation Tag
Introduction to R16 Annotation Tag With the new Annotation tag in Cinema 4D R16, you can easily embed notes and web links directly inside any 3D scene. |
Cineversity | Aug 05 2014 | 01:32 | 9255 | |||||||||||||||||||||||
New in Cinema 4D R16: UV Peeler
Introduction to R16 UV Peeler Peel apart the UV coordinates for cylindrical objects with the UV Peeler in Cinema 4D Release 16. |
Cineversity | Aug 05 2014 | 01:26 | 12680 | |||||||||||||||||||||||
New in Cinema 4D R16: Team Render Server
Introduction to R16 Team Render Server Cinema 4D R16 now offers a server-based system for Team Render, with a browser-based user interface for managing and monitoring jobs. |
Cineversity | Aug 05 2014 | 02:24 | 23348 | |||||||||||||||||||||||
CleanMode Plugin: General Overview
General Overview CleanMode is a plugin designed to allow users to easily switch back and forth between Cinema 4D’s standard set of viewport filters to a second custom set. The default behavior removes elements that will not render such as splines or the perspective grid, allowing a clear view of your scene. |
Andy H Runyon | Jul 23 2014 | 01:43 | 7965 | |||||||||||||||||||||||
CleanMode Plugin: Installation and Setup
Installation and Setup In this video you will learn how to install the CleanMode Plugin, as well as restrictions of the plugin. The default behavior removes elements that will not render such as splines or the perspective grid, allowing a clear view of your scene. |
Andy H Runyon | Jul 23 2014 | 03:39 | 14981 | |||||||||||||||||||||||
Rig-it Scripts
An overview of the Rig-it Scripts designed to make certain rigging tasks easier The Rig-it scripts are a set of scripts meant to make certain repetitive tasks in rigging much easier and simpler. Rig-it includes scripts to make controllers faster, split joints, setup fk chains, and adjust weighting values much easier. |
Bret Bays | Jul 09 2014 | 06:08 | 31014 | |||||||||||||||||||||||
Photo-realistic Chairs, Part 01: Introduction to Photorealistic Rendering
Introduction to the Photo-realistic Chairs series. The Photorealistic Chairs video quickly shows you what you’ll be learning to model, light, texture and render, all in Cinema 4D R15+ using Physical Renderer. |
Mike Heighway | Jun 25 2014 | 01:20 | 12999 | |||||||||||||||||||||||
Photo-realistic Chairs, Part 02: Scene Setup
Learn to how to set up your scene and prepare for architectural/industrial design modeling and rendering. Learn to how to set up your scene and prepare for architectural/industrial design modeling and rendering. |
Mike Heighway | Jun 25 2014 | 01:50 | 5332 | |||||||||||||||||||||||
Photo-realistic Chairs, Part 03: Illustrator Import and Scaling
Learn how to save down your files from Illustrator for import into Cinema 4D. Then use one of two methods to scale the drawings to the correct size of our chair. In this video you will walk through how to save your Illustrator file down to a format that Cinema 4D can read (Illustrator 8). You then “Merge” the AI file with your scene file and learn how to properly scale your lines, using one of two methods—the “Scale Project” command and the “Child Of” technique. You then verify your scale is correct and arrange the drawings for best use in the viewport. |
Mike Heighway | Jun 25 2014 | 11:49 | 3797 |