Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Cloth Simulation, Part 05: Animate a Flag Flapping in the Wind
Animate a flag waving in the wind with the Cloth tag and the Fix Points command. Animating a flag waving in the wind can be accomplished in a number of ways in Cinema 4D - but when you want a more realistic result you should probably use the Cloth system. In this video I’ll show you how to create a simple animated flag that’s pinned to a flag pole using the Fix Points and Wind settings in the Cloth Dynamics tag. |
Donovan Keith | Mar 25 2015 | 07:22 | 3766 | |
Cloth Simulation, Part 06: Flying 3D Ribbons
Animate a silk ribbon flying through space by connecting a ribbon to a cylinder that is flying along a helical path. Animate a silk ribbon flying through space by connecting a ribbon to a cylinder that is flying along a helical path. Art-direct the shape of the helix by attaching it to another spline with the Spline Wrap deformer - similar to the plugin Multiple Spline Attache. By simulating the ribbon we get beautiful fluttering as the ribbon flies through the air. |
Donovan Keith | Mar 25 2015 | 11:05 | 4686 | |
Cloth Simulation, Part 07: Unfurling a Banner
Animate a large cloth banner dropping down the side of a building. In this video we’ll animate an unfurling banner using an extruded helix, the Fix Points option of the cloth tag and the Cloth Collider tag. |
Donovan Keith | Mar 25 2015 | 11:25 | 3194 | |
Cloth Simulation, Part 08: Bursting Through a Banner with the Tear Option
Use the cloth tear option to create a countdown animation. One of the coolest features of Cinema 4D’s cloth simulator is the “Tear” option. It allows you to simulate cloth ripping apart when its placed under too much stress. We’ll be taking advantage of this feature to create a countdown animation. |
Donovan Keith | Mar 25 2015 | 14:18 | 3306 | |
Cloth Simulation, Part 09: Sliding Open Stage Curtains
Animate a curtain that is being opened by hand using the Cloth Tag, Cloth Belt Tag, and some timeline tricks. Animating an opening curtain is one of the more challenging tasks you can undertake with Cinema 4D’s cloth engine. We’ll model our curtain using an extruded spline, bind it to a contracting curtain rod, and repeat and offset that animation to create the illusion of a person pulling on a rope to open the curtain. |
Donovan Keith | Mar 25 2015 | 12:54 | 5785 | |
Live-Action Object Fly Through, Part 01: Series Introduction
Creating a live action object fly through using Cinema 4D, After Effects and PF Track. In this series introduction we will go over the steps covered to complete a live action VFX shot. We will be using PF Track for camera tracking & object tracking; Cinema 4D for keyframe animation, modeling, lighting, texturing, rendering and After Effects for compositing. |
Eric Demeusy | Mar 11 2015 | 01:06 | 6410 | |
Live-Action Object Fly Through, Part 02: Preparing the Composite in After Effects
Setting up the 2 live action plates in After Effects. In this video we will roughly set up a composition in After Effects that will serve as the base for our shot. We will also cover how to pull a luma matte from our footage. You can download all assets for this series in the “Files” link above. |
Eric Demeusy | Mar 11 2015 | 09:12 | 1827 | |
Live-Action Object Fly Through, Part 03: 3D Tracking - Camera & Object in PF Track
Camera Tracking & Object Tracking a live action plate in PF Track. In this video we will Camera Track & Object Track a live action plate in PF Track in order to add 3D geometry to a moving camera shot. We will look at PF Tracks camera tracking features along with camera solving, orienting the scene, geometry tracking, and ultimately exporting the 3D scene data from PF Track to Cinema 4D. |
Eric Demeusy | Mar 11 2015 | 09:26 | 2032 | |
Live-Action Object Fly Through, Part 04: Setting up the Scene in Cinema 4D
Importing 3D tracking data from PF Track to Cinema 4D. In this video we will import 3D tracking data from PF Track and line it up to our scene. We will set up the proper project settings, adjust the keyframes in our timeline, and render a low res Quicktime to line it up in our After Effects composition. |
Eric Demeusy | Mar 11 2015 | 04:44 | 1177 | |
Live-Action Object Fly Through, Part 05: Modeling the Ribcage
Modifying an existing 3D skeleton model to create a realistic zombie ribcage. In this video we will modify and add to an existing 3D skeleton model in order to create a zombies open ribcage. We will look at features inside of Cinema 4D such as the polygon pen tool, connecting multiple objects into one mesh, and modeling with subdivision surface nurbs. |
Eric Demeusy | Mar 11 2015 | 15:18 | 1465 | |
Live-Action Object Fly Through, Part 06: Extending the Camera
Extending 3D camera tracking data with keyframe animation. In this video we take 3D camera tracking data from PF Track and extend it in Cinema 4D using keyframe animation. |
Eric Demeusy | Mar 11 2015 | 08:52 | 1084 | |
Live-Action Object Fly Through, Part 07: Texturing & Lighting the Ribcage
Texturing and lighting a zombie’s ribcage to match live action footage. In the video we will texture and light a zombie’s ribcage to match live action footage. We will use photoshopped images and textures along with noise displacement and shaders inside of Cinema 4D. |
Eric Demeusy | Mar 11 2015 | 13:12 | 1129 | |
Live-Action Object Fly Through, Part 08: Setting up the Renders
Rendering for live action compositing. In this video we will set up the renders needed for compositing. We will take a look at the multi pass rendering, setting up object buffers and using motion blur in the physical render settings. |
Eric Demeusy | Mar 11 2015 | 02:27 | 1039 | |
Live-Action Object Fly Through, Part 09: Compositing the Scene in After Effects
Compositing 3D renders into live action footage. In this video we will composite the 3D renders from Cinema 4D into our live action footage in After Effects. We will look at the uses for object buffers and multipasses and the power of good compositing, fine tuning and detail. |
Eric Demeusy | Mar 11 2015 | 17:57 | 1829 | |
Self-Building Roman Pillar, Addendum 01: Cinema 4D Lite
How to setup the roman pillar in C4D Lite. This addendum video will show AE CC/ C4D Lite users how to setup the roman pillar without using any other C4D package. A little experimentation is required to determine the right values for use with the duplicate command but having already determined these setup is a breeze and just as fast as using the cloner from Studio & Broadcast versions of C4D. Once duplication is complete there is a little OM hierarchy cleanup to do before finally adding the Fracture Objects to the scene and that’s it! |
Darrin Frankovitz | Mar 11 2015 | 07:54 | 3828 | |
Self-Building Roman Pillar, Part 01: Introduction
Introduction to the understanding of a motion graphics project based on a popular animation by Capacity which features a self-building column. Focusing on a main element of a self assembling roman pillar, Cineversity 1ON1 trainer, Darrin Frankovitz will show you one possible route in understanding how Capacity may have used the Mograph features in Cinema 4D Broadcast and Studio packages to create one of their most favored animations. In addition to the pillar animation itself, Mr Frankovitz will quickly help you with basic material creation, setting up exterior daytime lighting (studio and visualize), and share additional breakdowns of some additional animated elements. Users of Cinema 4D Lite should pay particular attention to Darrin’s use of the Fracture object, Plain Effector, and Random Effector! |
Darrin Frankovitz | Feb 25 2015 | 01:32 | 11364 | |
Self-Building Roman Pillar, Part 02: Modeling the Pillar
Modeling a roman pillar for a self-assembly animation. Model a Roman Pillar that is ready for self-assembly animation. We’ll start with a disc primitive and combine it with extrusion, radial cloning, and linear cloning in order to create the shape. We’ll also use edge cut and soft selections to model the concave sections. Split, Extrude, and Caps. |
Darrin Frankovitz | Feb 25 2015 | 12:58 | 2952 | |
Self-Building Roman Pillar, Part 03: Animating the Pillar
Animate the clones with plain and random effectors. Particular attention placed on falloff shape and size. Setting up the plain and random effector parameters and falloff. Keyframe the effectors, and add secondary motion and interest with the delay effector. Note: If you are using R20 or higher, please skip this video and go to the next. It will show you the newer workflow. |
Darrin Frankovitz | Feb 25 2015 | 07:38 | 2088 | |
Self-Building Roman Pillar, Part 04: Exterior Lighting
Create new lighter colored material with low spec and apply to pillar. Add physical sky and setup date/time/geographic location. In practically no time Darrin Frankovitz will show you how to light an exterior daytime shot using the Physical Sky feature of the Visualize and studio packages of Cinema 4D. |
Darrin Frankovitz | Feb 25 2015 | 03:30 | 1512 | |
Self-Building Roman Pillar, Part 05: Additional Animated Elements
Quick breakdowns of additional animated elements which add excitement and interest. Quick breakdowns of additional animated elements which add excitement and interest. |
Darrin Frankovitz | Feb 25 2015 | 07:29 | 1418 | |
Self-Building Roman Pillar, Part 06: Final Notes
A list of other cineversity videos to complete, have fun and thanks for watching! A list of other Cineversity videos to complete. Have fun and thanks for watching! For information on Cineversity 1ON1 training, call 1-877-ANIMATE or email .(JavaScript must be enabled to view this email address) To watch Darrin’s recommended playlist, click Here. |
Darrin Frankovitz | Feb 25 2015 | 03:42 | 1439 | |
The Gear Tool, Part 01: Introduction
Introduction that explain how to use the Gear Tool in Cinema 4D R16. The Gear Tool offers Cinema 4D users an easy and convenient way to work with cogs and gears.This preset combines an Xpresso rig with the powerful Cogwheel primitive in Cinema 4D R16 to provide simple setup of geared system. Create systems of up to five gears, which mesh properly and rotate based on the animation of a single control. Quickly create a planetary gear system, a ratchet or bevel gear. You can even combine multiple instances of the gear tool to create complex systems. Get started with The Gear Tool today - premium members can download it from the second tutorial in this series. |
Rod Ross | Feb 11 2015 | 00:51 | 6263 | |
The Gear Tool, Part 02: Gear Machine
Learn how to make a small project using the Gear Tool Learn how to make a small project using The Gear Tool. This project combines multiple instances of the gear tool to create a complex system, all controlled by the rotation of a handle object. You can download the Gear Tool via the Files link on this tutorial. |
Rod Ross | Feb 11 2015 | 11:51 | 4869 | |
ArchiCAD to Cinema 4D, Part 01: Series Overview
An overview of the ArchiCAD to Cinema 4D series. An overview of the workflow between Graphisoft’s ArchiCAD 18 and MAXON’s Cinema 4D. We will begin the series by covering the exchange between the two softwares, and then cover the same workflow using ArchiCAD’s exchange plugin. |
Martin Haaheim | Jan 28 2015 | 00:57 | 10915 | |
ArchiCAD to Cinema 4D, Part 02: Using Scene Combine to Export Geometry
In this video we’ll cover how to export files from ArchiCAD 18 to Cinema 4D without the use of extra plugins or add-ons. In this video we’ll cover how to export files from ArchiCAD 18 to Cinema 4D without the use of extra plugins or add-ons. We will also take a look at the “ArchiCAD 18 Scene Combine” in Cinema 4D, and see how it will affect our geometry, hierarchy and materials |
Martin Haaheim | Jan 28 2015 | 02:32 | 7306 |