Latest Tutorials
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Substance Designer for C4D, Part 13: Creating a Grunge Substance Part 2
Applying the Grunge Substance Preset to a different model See how simple it is to apply the grunge map created in the prior tutorial to a different object. All that’s necessary is to bake a new Normal map and link it within the Substance parameters. |
Athanasios Pozantzis | May 04 2015 | 03:19 | 3005 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Joel Dubin: X-Particles for Micro Medical Animation
Joel Dubin provides a step-by-step walkthrough demonstrating how visualize a B-Lymphocyte using Cinema 4D and X-Particles. Joel Dubin provides a step-by-step walkthrough demonstrating how visualize a B-Lymphocyte using Cinema 4D and X-Particles. Joel uses the X-Particles xpTrail and xpSkinner objects to create the basic shape for the B-Lymphocyte, and then adds texture by baking the Ambient Occlusion to a vertex map used in both the Diffusion and Color channels. He adds Subsurface Scattering for a waxy look, and uses Visible Light to create an environmental fog.
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Cineversity | Apr 30 2015 | 40:36 | 25513 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Nucleus Medical Media, Inc: Medical Storytelling: The Art of Cellular 3D Animation
Heidi Sinsel and Elizabeth McDonald from Nucleus Medical Media demonstrate how they utilize Cinema 4D to visualize cellular processes. Heidi Sinsel and Elizabeth McDonald from Nucleus Medical Media demonstrate how they utilize Cinema 4D to visualize cellular processes.
Heidi first demonstrates two methods for visualizing antibodies - using Metaballs and the Collision Deformer. Next, Elizabeth shows how she visualized the Human Papillomavirus (HPV) using C4D’s Sculpt and BodyPaint 3D features to create a capsomere, which is then cloned onto a sphere to visualize the capsid. She then uses Rigid Body Dynamics with Turbulence Force to create a dynamic animation without any keyframes. Finally, Heidi shows a technique to visualize Cell Lysis, using PolyFX in conjunction with effectors weighted via procedural noise within a Shader Effector. She also shows how Subdivision Surface and Cloth Surface can be used to smooth and thicken the individual pieces. |
Cineversity | Apr 30 2015 | 42:39 | 21243 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Colin Sebestyen: Python Coding for Motion Design
In this NAB 2015 presentation, Colin Sebestyen from Academy of Art University San Francisco demonstrates his adaptation of Daniel Schiffman’s Nature of Code int In this NAB 2015 presentation, Colin Sebestyen from Academy of Art University San Francisco demonstrates his adaptation of Daniel Schiffman’s Nature of Code into Cinema 4D Python tags and effectors.
Colin begins by showing his Open Source Demo Reel, with all the project files downloadable from his website. He highlights a project for Academy of Art University which utilizes Cloner, PoseMorph and Cineware. In the Lusine project, Colin shows how MoSpline’s L-systems can be used to visualize arterial branching structures. Colin also shows the power of Cloner Blend mode to blend splines in the nonagon project. In the second half of the presentation, Colin demonstrates the Python tags and MoGraph effectors he created to visualize each chapter of Schiffman’s Nature of Code, discussing the basics of Object-oriented programming with Random Walks. The Acceleration Effector provides a vehicle to explain Vectors, Matrices, Acceleration and Velocity. Newtonian laws come together in a MoGraph effector that creates mutual attraction. Vector cross-products are used to align clones in the direction of travel and modify effector weights based on speed. Finally, Colin explains trigonometry, polar coordinates and oscillation. |
Cineversity | Apr 29 2015 | 72:06 | 15581 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Mike Senften: Automating Complex Workflows with Python
Mike Senften demonstrates the power of Python to automate complex workflows in this presentation recorded live at NAB 2015. Mike Senften demonstrates the power of Python to automate complex workflows in this presentation recorded live at NAB 2015.
Mike begins by explaining the basic theory behind Projection Mapping, and then explains how projection mapping was used in a project for the Ford Rouge Factory Tour. Mike explains how Python scripts aided in the workflow of this project. Mike also shows a technique for visualizing world-space gradients mixed with noise via the Fusion shader and Levr blend mode. After showing off some inspirational work for Adobe and the Unsound Festival, Mike shows the mChains system he developed using Python to blend a joint chain between two Cloners. Finally, Mike demonstrates his technique for creating Globes using Wrap deformers on 2D maps, and how he used Python to visualize airport location data from a CSV file. |
Cineversity | Apr 29 2015 | 52:21 | 16717 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Michael Rosen: Project Breakdown of Titles for Microsoft’s Modern Workplace
Michael Rosen of Samplistic Media shows how he used Camera Mapping and MoGraph to transform simple photographs into a dramatic 25 second open for Microsoft’s Modern Workplace campaign. Michael Rosen of Samplistic Media shows how he used Camera Mapping and MoGraph to transform simple photographs into a dramatic 25 second open for Microsoft’s Modern Workplace campaign.
Michael starts with a couple of tips for creating data readouts around a city using PolyFX, Cloner and MoGraph effectors. Next, he demonstrates how to utilize Cinema 4D’s Camera Calibrator and Camera Mapping to transform a 2D photograph into a complete 3D scene. Michael uses the CV-PlaneSmart plugin to quickly import Photoshop files into his C4D scene, which he uses to patch the projection. He also uses MoGraph to quickly add windows onto the building for his wireframe pass. Michael also shows a technique for visualizing a shockwave using a spotlight with a colored edge falloff. Finally, Michael reveals how the project all comes together via compositing in After Effects. |
Cineversity | Apr 28 2015 | 56:56 | 26469 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Alan Demafiles: Animating Projections on Massive Structures with C4D
Learn how Alan Demafiles takes advantage of key Cinema 4D workflow features to create outstanding building projections for Sugar Land, Texas, The Venetian Macau and other projects. Learn how Alan Demafiles takes advantage of key Cinema 4D workflow features to create outstanding building projections for Sugar Land, Texas, The Venetian Macau and other projects.
Alan explains key concepts in architectural projection mapping, explaining the importance of low-contrast flat areas on the building, choosing a sweet spot, and developing shadow play. The projection project begins with a laser scan of the site, which Alan converts to usable geometry with the retopology tools available in the Polygon Pen tool. Alan demonstrates fracturing and dynamics with the help of NitroBlast, and how he created a fire-breathing dragon with X-Particles and Turbulence:FD. Alan also shows how to create a zipper animation with simple bend deformers, as well as a basic setup for dynamic IK and Hair. |
Cineversity | Apr 28 2015 | 44:00 | 12973 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Steven Messing: Hollywood Filmic Design Techniques with C4D and Octane
Steven Messing offers an inspirational overview of his work create concept art, set design, digital mattes and environments for motion pictures and television. Steven Messing offers an inspirational overview of his work creating concept art, set design, digital mattes and environments for motion pictures and television.
You’ll see Steven’s work on Boardwalk Empire, Godzilla, Exodus, Star Trek, Prometheus, Alice in Wonderland, Life of Pi, Avatar and more. Steven shows how the powerful realtime workflow of Octane in Cinema 4D speeds up the design process, demonstrating Octane Daylight, HDRI lighting and displacement. |
Cineversity | Apr 28 2015 | 46:24 | 49004 | |||||||||||||||||||||||||||||||||||||||||||||
NAB 2015 Rewind - Craig Whitaker: Projection Mapping and the C4D/NUKE Pipeline
Craig shows how to match lighting and animate a shot cam, then set up multipass and export final renders, cameras and geometry to Nuke for compositing. “What can you do with a photo?” Craig Whitaker answers the question with an overview of projection mapping in Cinema 4D and Nuke. You’ll learn about Cinema 4D’s Projection Man interface, and how simple modeling and deformers can both match the photo and add life to the scene. Craig shows how to match lighting and animate a shot cam, then set up multipass and export final renders, cameras and geometry to Nuke for compositing.
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Cineversity | Apr 28 2015 | 48:06 | 11263 | |||||||||||||||||||||||||||||||||||||||||||||
Hexagon Logo Reveal: Introduction
Learn how to make a transitional hexagon animation using MoGraph and Texturing Tips. In this series, learn how to make a transitional hexagon animation using MoGraph and Texturing Tips. |
Sean Frangella | Apr 22 2015 | 00:23 | 2152 | |||||||||||||||||||||||||||||||||||||||||||||
Hexagon Logo Reveal
In this tutorial we go over how to create a transition logo animation using MoGraph and texturing tricks In this tutorial we go over how to create a transition logo animation using MoGraph and texturing tricks. This type of animation would be used on broadcast programs to transition from one shot to another. This will be done by taking a logo as a texture, snapping it onto individual elements of a MoGraph cloner, and animating the clones in different ways using effector falloffs. |
Sean Frangella | Apr 22 2015 | 21:20 | 2087 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 01: Basic Introduction
Team Render is the built-in network rendering functionality in Cinema 4D Release 15 and later. It allows distribution of frames for animation and buckets for still images to multiple computers on the network. In this tutorial series, you’ll learn how to install, configure, use and troubleshoot Team Render. Within this introductory tutorial, you’ll learn about Team Render licensing as well as various implementations that allow you to manage Team Render from within Cinema 4D or via a browser-based user interface connected to a central server. You’ll learn the advantages and disadvantages of each Team Render technique, and recommended strategies for various types of users. |
Rick Barrett | Apr 08 2015 | 05:36 | 23133 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 02: Quickstart
In this tutorial, you’ll learn the basics of Team Render by utilizing a C4D installation on another network machine to distribute renders to the Picture Viewer. In this tutorial, you’ll learn the basics of Team Render by utilizing a C4D installation on another network machine to distribute renders to the Picture Viewer. You’ll learn how to enable Team Render and add a machine via Bonjour or manually via DNS name or IP address. You’ll learn about the most basic Team Render preferences, including the Security Token, Share Machine over Network and Custom Number of Render Threads options. |
Rick Barrett | Apr 08 2015 | 09:01 | 11949 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 03: Install and Configure Team Render Clients
In this tutorial, you’ll learn how to install and configure Team Render Client. In this tutorial, you’ll learn how to install and configure Team Render Client. Either Cinema 4D or the Team Render Client application must be installed and open on any computer you wish to use for Team Rendering. In most cases, you’ll want to use Team Render Client because it doesn’t need to be individually licensed, and can be installed on as many computers as you wish. You’ll learn about several different deployment options, and the basic installation process for Team Render Client. You’ll learn about important connection issues including Windows Firewall options and multiple network connections. You’ll also learn strategies for dealing with plugins in Team Render. You’ll learn about key Team Render Client preferences including Security Token, Custom Number of Render Threads, Fetch Assets Always from Server and Repository Path. You’ll also learn how to define a custom default security token using the c4d_net_securitytoken.txt trigger file within the application directory. |
Rick Barrett | Apr 08 2015 | 17:15 | 22080 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 04: Adding Clients to Team Render
In this tutorial you’ll learn how to add and manage Team Render clients within the Team Render Machines dialog. In this tutorial you’ll learn how to add and manage Team Render clients within the Team Render Machines dialog. You’ll learn how to easily add machines via Bonjour, and how to disable Bonjour if it’s causing issues. You’ll learn how to add machines manually by DNS name or IP address. You’ll learn specific considerations and strategies for dealing with multiple active network connections. You’ll also learn how to save and load the machines list so you can easily add all the machines on your network to Team Render. |
Rick Barrett | Apr 08 2015 | 14:35 | 35787 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 05: Team Render to Picture Viewer & Render Queue
In this tutorial you’ll learn how to utilize Team Render from within Cinema 4D, using the Team Render to Picture Viewer command or the Render Queue. In this tutorial you’ll learn how to utilize Team Render from within Cinema 4D, using the Team Render to Picture Viewer command or the Render Queue. You’ll learn about key Team Render Preferences including Abort Rendering on Client Error, Exclude Client on Rendering Error, Handle Warning as Error, Clients Get Assets on Demand, Fetch Assets Always from Server and Peer-to-Peer Asset Distribution. The Team Render to Picture Viewer command allows you to easily use Team Render without shuffling files back and forth. Your project and all textures are automatically transferred to clients, and the rendered files are stored in your save path and displayed within the Picture Viewer. You’ll learn how the Team Render pane within the Render Settings controls how caches are distributed and affects the behavior of Team Render. You’ll also see how Team Render works when rendering animations. You’ll also learn how to add and manage multiple jobs for Team Render within the Render Queue. In the Render Queue, you can easily batch multiple camera angles and render settings from the same scene file, or multiple scene files to be rendered. Finally, you’ll see a major disadvantage to both Team Rendering via the Picture Viewer and via the Render Queue. When other users are utilizing the Team Render machines, there’s no central queuing or indication of when those machines might become available. Only an unfilled dot indicates that the machines are in use by other artists. The solution to this is to utilize Team Render Server. |
Rick Barrett | Apr 08 2015 | 17:25 | 15453 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 06: Install and Configure Team Render Server
In this tutorial you’ll see step-by-step how to install Team Render Server. In this tutorial you’ll see step-by-step how to install Team Render Server. Team Render doesn’t have a unique serial, so you’ll simply use your Cinema 4D Broadcast, Visualize or Studio serial number to license Team Render. You’ll learn about key Team Render preferences, including Abort Rendering on Client Error, Exclude Client on Rendering Error, Handle Warning as Error, Clients Get Assets on Demand, Fetch Assets Always from Server and Peer-to-Peer Asset Distribution. You’ll learn about the Repository Path, and important considerations when choosing a location for the Team Render Server repository. |
Rick Barrett | Apr 08 2015 | 15:40 | 41461 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 07: Using the Team Render Server Browser Interface
In this tutorial you’ll learn how to manage Team Render Server via the browser-based (web) user interface. In this tutorial you’ll learn how to manage Team Render Server via the browser-based (web) user interface. You’ll learn how to manually add jobs and upload assets, as well as how to easily create jobs by simply copying or using Save Project into the repository folder. You’ll learn how to set the master file for projects that utilize Xrefs. You’ll see how the Monitor and Network views provide a quick overview of your render jobs and render clients, as well as options in the Network view to restart the server and clients. You’ll also learn how to create additional users to add or manage jobs in the Team Render Web Interface. Finally, you’ll learn a trick for previewing the results of a Team Render Server job within the Cinema 4D Picture Viewer. |
Rick Barrett | Apr 08 2015 | 11:53 | 11474 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 08: Preparing C4D Scenes for Network Rendering
In this tutorial, you’ll learn how to prepare C4D scenes for Network Rendering. In this tutorial, you’ll learn how to prepare C4D scenes for Network Rendering. Because network rendering usually involves different types of machines and operating systems, you need to keep a few things in mind. Make sure any plugins support Team Render and are installed on each Team Render Client. Avoid Quicktime and CMYK textures, and ensure all textures are linked properly relative to the project file. You’ll see the importance of caching Particles, Mograph, Dynamics, Hair and Cloth, and see a basic overview of how to cache each of these effects. You’ll also learn about some features not supported by Team Render, including Stereo Rendering, Sub-Frame Motion Blur, the Vector Motion Blur post effect, Legacy Irradiance, Quicktime VR, the Spline Shader and Pyrocluster. |
Rick Barrett | Apr 08 2015 | 09:15 | 8147 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 09: Troubleshooting Team Render Connections
In this tutorial you’ll learn how to troubleshoot common Team Render connection issues In this tutorial you’ll learn how to troubleshoot common Team Render connection issues, like Expected … but reached …, LLRecvBytes Failed, SocketIOTimeout, Broken Pipe and SendNetEvent could not connect. You’ll learn basic troubleshooting steps, including updating Team Render, adjusting firewall settings, disabling Bonjour, checking ports, eliminating multiple network connections, connecting via the proper IP, cleaning up the machines list, and resetting the Team Render Preferences completely. |
Rick Barrett | Apr 08 2015 | 13:16 | 39492 | |||||||||||||||||||||||||||||||||||||||||||||
Cinema 4D Team Render, Part 10: Team Render Debugging Techniques
In this tutorial you’ll learn some basic debugging techniques to further troubleshoot failed Team Render jobs. In this tutorial you’ll learn some basic debugging techniques to further troubleshoot failed Team Render jobs. You’ll learn how to display the diagnostic dialog for each machine instance. You’ll see how to use Show Bucket Color to see what machines are rendering each portion of a still render and the Watermark Post Effect to see which machines rendered each frame of an animation. You’ll learn how to trigger additional debug information within the Cinema 4D console, and easily copy the contents of the console to the clipboard. You’ll also see the location of various Server, Client and Job logs within the Team Render Server Web Interface. |
Rick Barrett | Apr 08 2015 | 07:44 | 6640 | |||||||||||||||||||||||||||||||||||||||||||||
Cloth Simulation, Part 01: Series Introduction, Overview, & Learning Goals
Series introduction and overview. Learn the ins and outs of Cinema 4D’s cloth simulation system while creating a series of mini-projects. Learn Cinema 4D’s cloth simulation system from the ground up. We’ll start with a quickstart that will get you simulating cloth in no time, get into the nitty gritty of the cloth tag settings and then create a number of projects that can be used in both motion graphics and VFX. |
Donovan Keith | Mar 25 2015 | 01:02 | 13859 | |||||||||||||||||||||||||||||||||||||||||||||
Cloth Simulation, Part 02: Quickstart: Animate a Tablecloth Falling Onto a Table
Learn the absolute essentials for simulating cloth in Cinema 4D. Learn how to quickly setup a good looking tablecloth simulation using the Cloth Tag. We’ll start with an overview with the types of cloth objects, move on to setting up a quick simulation, and cover strategies for caching your simulations to improve playback speed and rendering predictability. |
Donovan Keith | Mar 25 2015 | 08:59 | 4669 | |||||||||||||||||||||||||||||||||||||||||||||
Cloth Simulation, Part 03: Reference: Cloth Tag, Cloth Collider Tag, Cloth Object, Cloth Belt Tag
A description of the key features and settings of the Cloth Tag, Cloth Collider Tag, and Cloth Object. This video contains an in-depth description of the Cloth Tag, Cloth Collider Tag, and Cloth Object. You’ll see animated examples of the effects of different parameters and how they relate to each other. Topics include: Cloth Object: Cloth Tag: |
Donovan Keith | Mar 25 2015 | 19:28 | 11793 | |||||||||||||||||||||||||||||||||||||||||||||
Cloth Simulation, Part 04: Create a Drop Curtain Falling Onstage
In this video we’ll animate a curtain dropping to reveal a background plate. In this video we’ll animate a curtain dropping to reveal our background. You’ve probably seen something like this at an auto-show unveiling or at the start of an epic concert. To animate the effect, we’ll create a large plane, then pin it in a few places along the top with the Cloth belt tag. We’ll then animate the strength of the cloth belt tag to create a dropping animation. |
Donovan Keith | Mar 25 2015 | 13:19 | 3704 |