Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||
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Glank: Sound Effector in Practice: Pulsating Spheres
In this video, we’ll look at how the pulsing spheres component was created. The pulsing spheres was created with a cloner object, dynamics and a sound effector. In this video we’ll examine how to manipulate the various attributes of the sound effector such as the filter shape to get the spheres to behave exactly as we want. Music and found object instruments by Paul Rudolph. |
Joseph Herman | Dec 16 2015 | 09:08 | 1949 | |||||||||||||||||||||||
Glank: Sound Effector in Practice: Popcorn Ball
In this video, we’ll learn the secret of using a displacement deformer and Xpresso to make a round sphere protrude in different areas with the sound effector. The displacement deformer, in conjunction with Xpresso was used to make a perfectly round sphere protrude out in various places. This causes the object to bounce and pop about on a convex tray with the help of rigid body dynamics. Music and found object instruments by Paul Rudolph. |
Joseph Herman | Dec 16 2015 | 10:27 | 1949 | |||||||||||||||||||||||
Glank: Sound Effector in Practice: The Tassle Drum
In this video, we’ll learn how to set up the sound effector and dynamics for the the tassel drum. We’ll also see how the hair system was used to create the pink tassels. The tassel drum uses a fracture object and sound effector to move the position of the iron pounder on one axis, causing it to strike the drum with the aid of rigid body dynamics simulation. We’ll also look at how to use CINEMA 4D’s hair system to create the pink tassels on the drum which convincingly react to the movement of the drum with secondary motion. Music and found object instruments by Paul Rudolph. |
Joseph Herman | Dec 16 2015 | 11:01 | 2296 | |||||||||||||||||||||||
Uniquely Color Clones for a Matte with Cinema 4D’s Python Effector
Use a Python Effector to color clones based on UVW coordinates. In this Quick Tip, you’ll create a Python Effector to create an RGB matte that uniquely colors clones based on their original relative position in the MoGraph object. The technique is basically the same as Uniquely Color Clones for a Matte with Cinema 4D’s Formula Effector, the previous Quick Tip using the Formula Effector and MoGraph UVW coordinates, but simplifies the setup to a single Python effector. |
Rick Barrett | Dec 14 2015 | 02:24 | 2369 | |||||||||||||||||||||||
Animating a Holiday Ribbon Tree: Introduction
In this holiday-themed tutorial, learn to create a 3D ribbon tree animation in Cinema 4D using keyframe animation, MoGraph Effectors, and 3D rendering techniques. In this holiday-themed tutorial, learn to create a 3D ribbon tree animation in Cinema 4D using keyframe animation, MoGraph Effectors, and 3D rendering techniques. |
Sean Frangella | Dec 09 2015 | 00:42 | 4434 | |||||||||||||||||||||||
Animating a Holiday Ribbon Tree
In this holiday-themed tutorial, learn to create a 3D ribbon tree animation in Cinema 4D using keyframe animation, MoGraph Effectors, and 3D rendering techniques. In this holiday-themed tutorial, learn to create a 3D ribbon tree animation in Cinema 4D. This tutorial covers creating the ribbon animation using keyframe properties and traditional animation principles, and then creating the ornament animation using MoGraph cloners and Effectors. For the final rendering, we’ll cover render tips in Cinema 4D such as Reflectance and the Variation Shader, and final post-effects in Adobe After Effects. |
Sean Frangella | Dec 09 2015 | 32:27 | 2751 | |||||||||||||||||||||||
Uniquely Color Clones for a Matte with Cinema 4D’s Formula Effector
Create a Matte via based on MoGraph id or UVW coordinates. Learn how to create a matte pass that uniquely colors each clone using the Formula Effector. You’ll first learn how to apply a greyscale value to clones based on their ID value. Next you’ll use MoGraph UVW coordinates (which store the original relative position of clones) to create an RGB matte. |
Rick Barrett | Dec 07 2015 | 04:09 | 4856 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Introduction to YouTube VR
Create and distribute 360 degree stereoscopic Virtual Reality videos with Cinema 4D and YouTube. In this tutorial series, you’ll learn how to create VR content for YouTube or Facebook in MAXON’s Cinema 4D, using the CV-VRCam plugin with the Advanced or Physical Render or rendering directly using Octane for Cinema 4D. Learn how to experience YouTube VR in the browser or via Google Cardboard. |
Rick Barrett | Dec 02 2015 | 01:55 | 42294 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Two Types of Virtual Reality
Pre-rendered vs Interactive VR content Virtual Reality content can be delivered in two forms - Pre-rendered VR Video or Interactive VR applications. Pre-rendered VR can be distributed and viewed directly on YouTube or Facebook and manipulated much like conventional video. Interactive VR offers more flexibility, but must be compiled with a game engine and distributed via a dedicated app. |
Rick Barrett | Dec 02 2015 | 03:33 | 17976 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: VR Video Design Considerations
Artistic and practical considerations when designing VR Video content Learn about several important factors to consider when designing for virtual reality. |
Rick Barrett | Dec 02 2015 | 04:55 | 14480 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Create YouTube 360° & VR Video using C4D and CV-VRCam
Render Equirectangular and Omni-directional Stereo imagery in Cinema 4D Learn how to use the CV-VRCam plugin to render 360° and VR Video directly from Cinema 4D using the Advanced or Physical Render engines. You’ll first create an omni-directional stereo image for a basic test scene, and then apply the same technique to create a VR version of Beeple’s Aquahall. The Aquahall scene can be downloaded freely from Beeple’s webiste, beeple-crap.com. |
Rick Barrett | Dec 02 2015 | 13:00 | 34366 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Upload 360° and VR Rendered Video to YouTube
Inject Metadata and upload to YouTube Learn how to compile an image sequence in After Effects and render an mp4 via Adobe Media Encoder. Next, you’ll use YouTube’s 360 Video Metadata App to inject metadata that identifies the video as an equirectangular 360° stereo image. Finally upload the image to YouTube and ensure the image is tagged as stereo, and review the final video in the browser and via the YouTube app with Google Cardboard. |
Rick Barrett | Dec 02 2015 | 10:02 | 21649 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Create YouTube 360° and VR Video using Octane for C4D
Render Equirectangular and Omni-directional Stereo imagery using Octane in C4D Learn how to use Octane’s Panoramic Camera to render 360° and VR Video directly from Cinema 4D. You’ll first create an omni-directional stereo image for a basic test scene, and then apply the same technique to create a VR version of the first scene in Beeple’s Zero-Day. The Measure One scene from Beeple’s Zero-Day can be downloaded freely from Beeple’s webiste, beeple-crap.com. |
Rick Barrett | Dec 02 2015 | 10:15 | 25447 | |||||||||||||||||||||||
Render Virtual Reality Videos with Cinema 4D: Upload 360° and VR Rendered Video to Facebook
Inject Metadata and share VR Video in a Facebook News Feed Learn how to compile an image sequence in After Effects and render an mp4 via Adobe Media Encoder. Next, you’ll use YouTube’s 360 Video Metadata App to inject metadata that identifies the video as an equirectangular 360° stereo image. Finally upload the image to Facebook and review the final video in the browser. |
Rick Barrett | Dec 02 2015 | 09:19 | 12202 | |||||||||||||||||||||||
CV-VRCam: Download and Install
Render Equirectangular and Omni-directional Stereo imagery in Cinema 4D CV-VRCam make it easy to render equirectangular and omni-directional stereo imagery directly in Cinema 4D using either the Advanced or Physical Render engines. This simply plugin is available to Cineversity subscribers via the CV-Toolbox, or can be directly downloaded from the Files link of this tutorial. If you don’t already have CV-Toolbox installed, please watch this video for instructions: CV Toolbox Download & Install To Install CV-VRCam Manually: CHANGELOG Version 1.0
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Rick Barrett | Dec 02 2015 | 02:02 | 65702 | |||||||||||||||||||||||
Constrain Random Clone Rotation to 90 Degree Increments
Randomly rotate MoGraph clones in 90 or 45 degree increments using C4D’s Formula Effector. The Random Effector doesn’t provide an easy way to restrict the possible values so you can restrict random rotation to 90 degree increments. You’ll learn how to achieve this effect with the help of the Formula Effector, and the rnd() and round() functions. |
Rick Barrett | Nov 30 2015 | 04:51 | 16500 | |||||||||||||||||||||||
How To Texture Your Scene Using Topcoat From Greyscalegorilla
Topcoat is a brand new texturing plugin from Greyscalegorilla that makes reflectance and adding realistic reflection to your scene easy and beautiful. Topcoat is a brand new texturing plugin from Greyscalegorilla that makes reflectance and adding realistic reflection to your scene easy and beautiful. Everything we see in the real world is a reflection. It’s the most important part of any C4D texturing workflow. So, when Reflectance came out in R16 and R17, we were excited to say the least. Finally, a realistic reflection tool that helped us achieve beautiful photo real renders with native C4D tools. It’s with this in mind that we made Topcoat. We made a texture tool for designers, not technicians. Just click to add the perfect type of reflection to your scene. Or, shift click to continue to layer multiple coats of texture for realistic textures every time. Go try out Topcoat on Greyscalegorilla. |
Nick Campbell | Nov 23 2015 | 05:03 | 6144 | |||||||||||||||||||||||
Add Flush Ends to a Staggered Clone Pattern
Use C4D’s Formula Effector to Scale Clones at the End of Each Row To finish the Brick Wall begun in an earlier Quick Tip, you’ll use the Formula Effector to adjust the position and scale of clones at the end of each row. Two Formula Effectors with a simple module function makes it easy to create flush ends for a brick wall. |
Rick Barrett | Nov 23 2015 | 03:12 | 2622 | |||||||||||||||||||||||
IDEA 2015 Rewind - Kevin Aguirre Building a Sports Logo in Cinema 4D Start to Finish
Transform Illustrator art into a dynamic sports logo. In this live presentation from IDEA 2015 in Seattle, Washington, Kevin Aguirre from Cake provides a complete breakdown of the creation of a flying logo broadcast open for Verano Futbolero 2015. You’ll learn how to import Illustrator artwork via CV-ArtSmart, properly scale objects and reset the scale of objects within a hierarchy. Kevin demonstrates how he defines the lighting and materials for the scene, including the creation of glossy materials in the R16 Reflectance channel. You’ll see how to use the Grass Shader to quickly add a field to the scene, and how to build a complex camera move via a hierarchy of nulls.
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Cineversity | Nov 18 2015 | 79:56 | 8758 | |||||||||||||||||||||||
Create a Staggered Brick Pattern using a Single Grid Array
Build a brick wall easily in C4D’s MoGraph module with a single Cloner and a Formula Effector. Build a brick wall from a single Cloner and Formula Effector in Cinema 4D’s MoGraph toolset. Learn how IDs are assigned to each clone in a grid array, and how to use modulo to offset alternate rows of bricks in a staggered pattern. |
Rick Barrett | Nov 16 2015 | 02:43 | 11603 | |||||||||||||||||||||||
AMI 2015 Rewind - Eric Small: Visualize a Lipid Bilayer in Cinema 4D
Eric Small of Nucleus Medical Animation demonstrates how to visualize a lipid bilayer in Cinema 4D. In this live presentation from the Association of Medical Illustrators 2015 Conference, Eric Small of Nucleus Medical Animation demonstrates how to visualize a lipid bilayer in Cinema 4D. You’ll learn how the MoGraph Cloner, Target Effector and Random Effector combine with the Displacer Deformer to create a lipid layer. You’ll also see how to link an object’s location to the deformed position of another object’s polygon. Eric demonstrates how the ChanLum shader can provide fast Subsurface Scattering effects, and also how a Cloned grid can be optimized based on the camera angle.
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Cineversity | Nov 11 2015 | 38:57 | 11452 | |||||||||||||||||||||||
AMI 2015 Rewind - Thomas Brown: Essential Techniques for Cinema 4D Medical Illustration
Thomas Brown of Vessel Studios demonstrates several quick but essential techniques for medical illustration in Cinema 4D. In this live presentation from the Association of Medical Illustrators 2015 Conference, Thomas Brown of Vessel Studios demonstrates several quick but essential techniques for medical illustration in Cinema 4D. You’ll see how the Collision Deformer, Tension Tag, Metaballs and Falloff can be used to accomplish common tasks in medical illustration. You’ll also see how Subsurface Scattering is used to achieve a wet membranous look.
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Cineversity | Nov 11 2015 | 48:03 | 9539 | |||||||||||||||||||||||
Effect C4D Clones Based on ID With the Formula Effector
Use C4D’s MoGraph Formula Effector to control the first, last, or every other clone. Learn the basics of the MoGraph Formula Effector in Cinema 4D, and how it can be used to easily transform the first or last clone using the ID and count variables, create stepped patterns using modulo, and adjust every second, third, fourth, or nth clone. |
Rick Barrett | Nov 09 2015 | 04:39 | 11344 | |||||||||||||||||||||||
Animating Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics: Final Video
This video is a preview of the end result of the lunch-break length tutorial “Animate Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics” by Donovan Keith. This video is a preview of the end result of the lunch-break length tutorial “Animate Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics” by Donovan Keith. Primary animation was done in Cinema 4D, with the addition of depth-based fog and motion blur in After Effects. The sound design was completed in Adobe Audition. |
Donovan Keith | Nov 04 2015 | 00:11 | 3333 | |||||||||||||||||||||||
Animating Electromagnetic Attraction and Repulsion with Cinema 4D Dynamics
Learn how to recreate an abstract motion graphics animation that shows a number of glowing orbs flying through space attracted to and repulsed by each other. In this briskly paced tutorial, Donovan Keith walks you step by step through the process of recreating an abstract motion graphics animation that shows a number of glowing orbs flying through space attracted to and repulsed by each other. The key takeaway from this tutorial is that with reasonably simple dynamics setups you can create infinitely varied animations with beautiful and seemingly organic emergent properties. The techniques taught in this tutorial can easily be applied to simulating molecular interaction, celestial bodies, and simple flocking. By the end of this tutorial, you will: |
Donovan Keith | Nov 04 2015 | 21:57 | 6500 |