I’m currently working on a complex Character rig.
I paint correctionnal PSD Morphs (in ZB) for all my bones rotations, to correct rigging limitation and to have beautifful muscles contractions, veins, tendrills ...
I set up this project a while now, made a checking JPG Sequence render of all the part of the mesh to verify the PSD was acting corrrectly and everithing was OK.
But I re-open the project today, and a lot of PSD morphs doesn’t acting anymore.
This is not the first time it happen to me and the only soution I found in the past was to reassign all of the bugging ones, one by one, LOD by LOD (I have 3 LOD).
This is a huge task because I have ten of corrections, for the 2 sides of the mesh, multiply by 3 LOD ...
Days of work ...
Did you ever eard about this issue ?
To be more precise, the PSD layers still exist, the auto-weight is enable, and the Morph is active, but nothing happen.
And it’s random, not all the PSD Morph are concerned.
How are they stored in the project ?
Is their a way to reach them ?
I mean, with PSD, impossible to use external .pmo, and no need to keep the external correctionnal mesh stored in the project, so I suppose they are stored directly in the Morph tag.
Can we acces to them ?
C4D R23 / R25 / R26 / 2023 give me the same result