Hi Dr Sassi,
I’m writing with a few questions on the Moves by Maxon plugin.
I’ve found your answers to some of the other users’ questions here to be very helpful so far!
I’ve transferred some facial motion capture data from my iphone into C4D, and have started ‘remapping’ it onto a new head mesh. This head is part of an animated body, which I exported from Mixamo. I’ve gotten to a point where I’m able to create blend shapes for all of the face.
However I’m wondering how I should go about setting up the eyeballs, tongue and teeth so that they match the mocap? Should these parts be separate from the main head or a part of the same mesh?
My second question is about the face blend shapes themselves. I’m finding it tricky to understand which face poses some of the blend shapes names are meant to represent. More specifically in the mouth section the: stretches, roll lip, shrug lip, press left, lip down, lip left. Is there a face blend shape pose reference sheet, or would you be able to exemplify what these are meant to look like please?
My project file: https://we.tl/t-lYjjSHBGxy
Thanks in advance!!
Alice