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Basic XPresso rigged model not baking animation after FBX export
Posted: 04 January 2023 07:57 AM   [ Ignore ]  
Total Posts:  5
Joined  2019-12-26

I attached a video of what I’m doing to help understand better. I’m trying to export an animated FBX for an AR project.


Pass: Help

It’s a basic book model with an expresso, After animating it I go in to “function” to bake the keyframes to export as FBX but the animation looks off and the fbx export has no animation to it. I even went in manually and animated the bend deformers and then baked the animation and I still get no animation on my fbx export. the only thing that moves on the fbx export are the buckles that open and shut the book and they are part of the expresso rig, so I dont really know what is going on. I never really work in this world since I work in video 99% of the time, the deadline is also near, so help please!
Thanks in advance!

Posted: 04 January 2023 08:03 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  12043
Joined  2011-03-04

Hi charliegoulet25,

To my knowledge, FBX has no idea about the Bend Deformer. But so far, I can see that is the base of the animation.

You must create a Point Level Animation (PLA) and check that option in animation>Tracks>PLA. It will result in an extra Folder after export. You need to keep the fbx and the folder together.

Shift + C, then type Cappucino, allowing you to “write” the PLA data.

Please use the new forum: Soon I will not answer here anymore.

All the best


Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.


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