Thanks for the file, Alex.
This is different than the profiles before. It has a sharp edge, and the chances that a point of the Spline hits that edge are slim to none. Manual work is needed. The points need to be placed there; as mentioned before, there is no optimal solution for no-round objects, so I had to adjust some details in the previous examples.
The more rubber rings are applied, the rounder it gets, and the work is easier. By the way, the Loft had the caps set to off in previous examples, and the Loft had a number of segments that would help the shape get closer. At the same time, the normals of the resulting mesh were flipped. In that way, the Cloth Object could grow outwards, not inwards.
Here is an example to start with the first one; after the recording, I applied to the Spline points a small Spline> Add> Chamfer (as shown in the image)
https://www.dropbox.com/s/1ymnwp5rkkc3gb8/CV3_2023_drs_22_MOrb_051.mp4?dl=0
The Project file
https://www.dropbox.com/s/3nu7ep529ln3sps/CV3_2023_drs_22_MOrb_51.c4d.zip?dl=0
If some rubber bands are on the profile, things become rounder, and the projection (like the ones mentioned before) should be easier to create.
All the best